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Idea's For Expansion; Raw Materials for item Creation
Topic Started: Apr 10 2009, 11:36 PM (292 Views)
nexter
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Quote:
 
Master Plan's

Quote:
 
Still A Work In Progress:

Looking for your opinion.


Any Idea's to help will be pleasant.

Learning this useful skills can come in handy, Each planet can have the same amount of Materials Depending on purity Level's , unique color's of the Material , and the quantity of the amount that is produced on the planet

The Excavation - a quest searching for A item to use an ancient machine to locate Raw materials. (Ability: RML [Raw Material Locator])

Excavation charter -  A Legal Document stating the permission to excavate the raw materials from a specified planet. 25% of earning go into planet's fund's for  (1 alliance Per Planet)(1 week Charter)

Capsule Corp Engineering - Learn how to use the Raw Materials To Create and Rebuild damaged Item's

Piloting Shipping License - The certification to ship a Beings raw materials to one place to another, without this materials cannot be shipped


Quest

Engineering -
“[T]he creative application of scientific principles to design or develop structures, machines, apparatus, or manufacturing processes, or works utilizing them singly or in combination; or to construct or operate the same with full cognizance of their design; or to forecast their behavior under specific operating conditions; all as respects an intended function, economics of operation and safety to life and property.”
Engineering 1 [Novice]-

Engineering 2 [Journey Man]-

Engineering 3 [Expert]-

Engineering 4 [Master]-

Engineering 5 [Grand Master]-

Bio Technology -
“Any technological application that uses biological systems, living organisms, or derivatives thereof, to make or modify products or processes for specific use.”
Bio Tech 1 [Novice]-

Bio Tech 2 [Journey Man]-

Bio Tech 3 [Expert]-

Bio Tech 4 [Master]-

Bio Tech 5 [Grand Master]-

Forge -
“The basic smithy contains a forge, also known as a hearth, for heating metals. The forge heats the work piece to a malleable temperature or to the point where work hardening no longer occurs. The work piece is transported to and from the forge using tongs. The tongs are also used to hold the work piece on the smithy's anvil while the smith works it with a hammer. Finally the work piece is transported to the slack tub, which rapidly cools the work piece in a large body of water. The slack tub also provides water to control the fire in the forge.”
Smith 1 [Journey Man]-

Smith 2 [Expert]-

Smith 3 [Master]-


Quote:
 
Tweaked Version:
All stats where based off of 13, this may need some work but here is a basic free lance effort of what the leveling system for my Idea would look like.

Leveling System:
Level 1: competing a easy to medium style quest to unlock the ability of being able to use [ Forge , Bio Technology , Engineering]

To Level your stats and trait’s must equal out to the level }requirements{


Quote:
 
Quest

Engineering -
“[T]he creative application of scientific principles to design or develop structures, machines, apparatus, or manufacturing processes, or works utilizing them singly or in combination; or to construct or operate the same with full cognizance of their design; or to forecast their behavior under specific operating conditions; all as respects an intended function, economics of operation and safety to life and property.”

The Ability to add different Gem’s to item’s to boost. 
[Charisma , Speed ]

Lvl [1-10]: Lesser Gem }Charisma , Speed = 2,5oo{
Lvl [11-20]: Minor Gem }Charisma , Speed = 5,ooo{
Lvl [21-30]: Advanced Gem }Charisma , Speed = 7,5oo{
Lvl [31-40]: Greater Gem }Charisma , Speed = 1o,ooo{
Lvl [41-50]: Soul Gem  }Charisma , Speed = 25,ooo{


Bio Technology -
“Any technological application that uses biological systems, living organisms, or derivatives thereof, to make or modify products or processes for specific use.”

: The Ability to add different [Raw Material] item’s to boost.
[ Stamina , Vitality , Intelligence ]

Lvl [1-10]: Raw Material }Stamina , Vitality , Intelligence = 2,ooo{
Lvl [11-20]: Raw Material }Stamina , Vitality , Intelligence = 6,ooo{
Lvl [21-30]: Raw Material }Stamina , Vitality , Intelligence = 12,ooo{
Lvl [31-40]: Raw Material }Stamina , Vitality , Intelligence = 15,ooo{
Lvl [41-50]: Raw Material }Stamina , Vitality , Intelligence = 25,ooo{


Forge -
“The basic smithy contains a forge, also known as a hearth, for heating metals. The forge heats the work piece to a malleable temperature or to the point where work hardening no longer occurs. The work piece is transported to and from the forge using tongs. The tongs are also used to hold the work piece on the smithy's anvil while the smith works it with a hammer. Finally the work piece is transported to the slack tub, which rapidly cools the work piece in a large body of water. The slack tub also provides water to control the fire in the forge.”

The Ability to add different Metal’s to item’s to boost.
[Strength , Toughness , Determination ]

Lvl [1-10]: Bronze }Strength , Toughness , Determination  = 1,ooo{
Lvl [11-20]: Iron }Strength , Toughness , Determination  = 5,ooo{
Lvl [21-30]: Steel }Strength , Toughness , Determination  = 1o,ooo{
Lvl [31-40]: Adamant }Strength , Toughness , Determination  = 15,ooo{
Lvl [41-50]: Titanium }Strength , Toughness , Determination  = 25,ooo{

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Roland
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Interesting, but would this change how items are built? What's the benefit?
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nexter
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Item's for battl can be damaged this could mak item's repairable, you can create item's to fit your character's need's an or abilities.

Could manage to change how some item's are built, Like I said
Quote:
 
Still A Work In Progress


This is like maybe 25% complete, and still needs a lot of thinking and configuring on how this could / would work on the site
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Roland
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I'm just brainstorming with you here. I understand its a work in progress. But in my opinion having items degrade in durability and quality over time would just make an already complicated game more complicated. I think that perhaps instead of making these skills have a negative effect, perhaps they could build special items only obtained through leveling up say Forging? LIke you could build a special sword, or something along those lines.
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Tsuji Higa
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Force of One
Nice Idea. I would love custom training clothes though. o.o
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dillon
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Crono,Apr 10 2009
10:50 PM
I'm just brainstorming with you here. I understand its a work in progress. But in my opinion having items degrade in durability and quality over time would just make an already complicated game more complicated. I think that perhaps instead of making these skills have a negative effect, perhaps they could build special items only obtained through leveling up say Forging? LIke you could build a special sword, or something along those lines.

I like the idea of forging weapons. It could be a way of amplifying weapons much like you can inscript training equipment to enhance the benefits. Like moving them up in levels according to the durability of the metal used. Like iron being the low level and diamond being the higher level.
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Roland
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You want a pair of Goku's Pajamas? Ha ha ha that's not what I was saying. They wouldn't be custom per se; just special items only obtained through these skills if anything was to be added along those lines.
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nexter
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A leveling system for it could be something I can work on, I would just have to figure out how to intergrad it in.

If there is any other idea's to make it less complicated and more player friendly that would be great, Thank you for the Idea Crono.
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Alex
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Crono,Apr 10 2009
10:56 PM
You want a pair of Goku's Pajamas? Ha ha ha that's not what I was saying. They wouldn't be custom per se; just special items only obtained through these skills if anything was to be added along those lines.

Man people and fuckin Goku's Pajamas.
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Winner of RP of the Season Summer 2017 (The Village of Kulley)
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nexter
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Added Leveling system located on th tweaked version
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Alaric
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Lord of Insanity
For those three stated abilities to level up, I think you should lower the trait requirement. Even the strongest players in the game couldn't match that for months!
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bizkitboylee100
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Raditz,Apr 11 2009
11:56 AM
For those three stated abilities to level up, I think you should lower the trait requirement. Even the strongest players in the game couldn't match that for months!

Or maybe having one one or two slots open. That way you can have people who "craft", then sell the goodies on!

Its gets boring when, say for example, you have a million Gokus, with kamehameha 10 and ssj. Repeptitive is a pain in the arse!
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nexter
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Like I said that leveling systm is just and example that is based off of 13's Stat's it will change when I have time to look at everyone's and make a btter lveling system.
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