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| Idea's For Expansion; Raw Materials for item Creation | |
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| Topic Started: Apr 10 2009, 11:36 PM (292 Views) | |
| nexter | Apr 10 2009, 11:36 PM Post #1 |
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| Roland | Apr 10 2009, 11:42 PM Post #2 |
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Desecrator of Pipes
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Interesting, but would this change how items are built? What's the benefit? |
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| nexter | Apr 10 2009, 11:48 PM Post #3 |
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Item's for battl can be damaged this could mak item's repairable, you can create item's to fit your character's need's an or abilities. Could manage to change how some item's are built, Like I said
This is like maybe 25% complete, and still needs a lot of thinking and configuring on how this could / would work on the site |
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| Roland | Apr 10 2009, 11:50 PM Post #4 |
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Desecrator of Pipes
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I'm just brainstorming with you here. I understand its a work in progress. But in my opinion having items degrade in durability and quality over time would just make an already complicated game more complicated. I think that perhaps instead of making these skills have a negative effect, perhaps they could build special items only obtained through leveling up say Forging? LIke you could build a special sword, or something along those lines. |
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| Tsuji Higa | Apr 10 2009, 11:55 PM Post #5 |
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Force of One
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Nice Idea. I would love custom training clothes though. o.o |
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The Flash Knight of the Ascended Knights (Crono)
<SELECT style="background-color: #920909; color: #000000; font-family: Matura MT Script Capitals; font-size: 14px; width: 200px; "><br /><OPTION>Pikkon</OPTION><br /><OPTION>Race: Kemanian </OPTION><br /><OPTION>Location: Namek</OPTION></div><br /><OPTION>Power Level: 3,754</OPTION></div> | |
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| dillon | Apr 10 2009, 11:55 PM Post #6 |
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Fabled Member
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I like the idea of forging weapons. It could be a way of amplifying weapons much like you can inscript training equipment to enhance the benefits. Like moving them up in levels according to the durability of the metal used. Like iron being the low level and diamond being the higher level. |
| While the wicked stand confounded, call me with thy saints surrounded. | |
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| Roland | Apr 10 2009, 11:56 PM Post #7 |
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Desecrator of Pipes
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You want a pair of Goku's Pajamas? Ha ha ha that's not what I was saying. They wouldn't be custom per se; just special items only obtained through these skills if anything was to be added along those lines. |
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| nexter | Apr 10 2009, 11:57 PM Post #8 |
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A leveling system for it could be something I can work on, I would just have to figure out how to intergrad it in. If there is any other idea's to make it less complicated and more player friendly that would be great, Thank you for the Idea Crono. |
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| Alex | Apr 11 2009, 01:18 AM Post #9 |
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Officer of the Damaskian Army
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Man people and fuckin Goku's Pajamas. |
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All-time ADBZRPG battle record: 86 - 4 Winner of Best Saga Thread of 2011 (Shard of Lujati) Winner of RP of the Season Summer 2017 (The Village of Kulley) | |
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| nexter | Apr 11 2009, 05:49 AM Post #10 |
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Added Leveling system located on th tweaked version |
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| Alaric | Apr 11 2009, 07:56 AM Post #11 |
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Lord of Insanity
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For those three stated abilities to level up, I think you should lower the trait requirement. Even the strongest players in the game couldn't match that for months! |
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| bizkitboylee100 | Apr 11 2009, 08:00 AM Post #12 |
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New Model Army
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Or maybe having one one or two slots open. That way you can have people who "craft", then sell the goodies on! Its gets boring when, say for example, you have a million Gokus, with kamehameha 10 and ssj. Repeptitive is a pain in the arse! |
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| nexter | Apr 11 2009, 02:11 PM Post #13 |
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Like I said that leveling systm is just and example that is based off of 13's Stat's it will change when I have time to look at everyone's and make a btter lveling system. |
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