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Hand To Hand
Topic Started: Dec 16 2010, 05:02 PM (286 Views)
Volg Zangief
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The Red Wolf
My character's base is hand to hand in the case where he hardly rely's on special attacks. The fighting style I have chosen for him is Tactical, and he is a Boxer. Yes that type of boxer.

Is this a wise decision for a universe mostly based on martial arts?
Ruth E Renkel
 
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Veritas
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Fiery Smexyness
Well, hand to hand combat is included in martial arts... >_> and I don't think its wise to only depend on hand to hand combat, you could mostly try physical attacks but at the same time not refrain yourself from shooting a couple of blasts.
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Tambourine
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RP with me, dammit!
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Codyislost1
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The Rooster
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Not true. There are actually enough techs for you to base your character completely around a close up or hand to hand fighter. It would be quite interesting to do that actually. I would not suggest using tactical, however for a fighting style if you are wanting to persue that type of role. It would help at times, but honestly, it would hinder you mostly.
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A man fires a rifle for many years, and he goes to war. And afterward he turns the rifle in at the armory, and he believes he's finished with the rifle. But no matter what else he might do with his hands, love a woman, build a house, change his son's diaper; his hands remember the rifle.
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Volg Zangief
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The Red Wolf
I thought of something similar when I considered tactical, it doesn't match very well. Which fighting style would you suggest, Bebi.
Ruth E Renkel
 
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Codyislost1
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The Rooster
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You will need to AIM me for that discussion. I don't tend to share secrets about battling.
I Created the Sound of Madness...

Posted Image

A man fires a rifle for many years, and he goes to war. And afterward he turns the rifle in at the armory, and he believes he's finished with the rifle. But no matter what else he might do with his hands, love a woman, build a house, change his son's diaper; his hands remember the rifle.
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Volg Zangief
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The Red Wolf
I'll be online as soon as possible.
Ruth E Renkel
 
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Seta
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The Right Turn in History
I'm just going to say you can make your character anything you want. It's just a matter of knowing how to do it believably.
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Veritas
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Fiery Smexyness
You could do it, but you wouldn't really have a lot of options. There's Blast Punch and some others that could be used as fund. techs, as adv. techs you could use things like Dragon Dive and as a finisher you could use a skill like Body Bind that would open you chances for physical combo, or the use/charge of Dragon Dive(or whichever tech you choose, just giving you an example of what you could do).
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Codyislost1
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The Rooster
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Lol.
I Created the Sound of Madness...

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A man fires a rifle for many years, and he goes to war. And afterward he turns the rifle in at the armory, and he believes he's finished with the rifle. But no matter what else he might do with his hands, love a woman, build a house, change his son's diaper; his hands remember the rifle.
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Veritas
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Fiery Smexyness
Don't see where I made a joke there :P
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Mitch Hedberg: I used to do drugs; I still do, but I used to too.
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Codyislost1
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The Rooster
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I do.
I Created the Sound of Madness...

Posted Image

A man fires a rifle for many years, and he goes to war. And afterward he turns the rifle in at the armory, and he believes he's finished with the rifle. But no matter what else he might do with his hands, love a woman, build a house, change his son's diaper; his hands remember the rifle.
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Volg Zangief
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The Red Wolf
I'm online CHAT ME!
Ruth E Renkel
 
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Seta
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The Right Turn in History
There's a lot more than that Janix.
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Veritas
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Fiery Smexyness
Of course there is, but I don't plan on laying here all the possible combos and I'm also not making a decision for him. Just gave him an idea so he can shape his own combo.
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Mitch Hedberg: I used to do drugs; I still do, but I used to too.
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