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It Dodging Finishers
Topic Started: Sep 9 2012, 04:28 PM (244 Views)
Alex
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I am thinking of making it so instant transmission can't completely dodge a finisher. Maybe it would dodge like 50% of the damage or something. How does everybody feel about this? Agree? Disagree?
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Kamatayan
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I think it depends on the technique, perhaps use an asterisk to highlight certain techniques that it wouldn't work against pretty much at all. Self destruct is one I'd imagine would fit this category, Blaster Shell & Nightmare would be others.

I may be looking at it the wrong way, but I'm just thinking certain techniques would be too wide in their impact for IT within its current parameters to be of use in.
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Janembold
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Legend
How about the technique works only
by teleporting to the location of your opponent or ally in battle instead of
anywhere the player wants---just like it does in show.

I don't use IT at the moment and I am not in favor of making it reduce damage only.
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Rem
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The Super Namek
I unno... How do you only IT halfway out of a special beam cannon or kamehameha.

Way i figure it, only mental stuff and stuff that actively tracks its target would be unable to be escaped with an IT 100% of the time.
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Tambourine
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Maybe IT opens a tiny vortex in space with which you actually teleport, and part of the finisher follows you into the vortex?
I dunno.
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Osiris
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I think it works perfectly fine the way it is actually. Dodging a finisher is a good way to use it, but there are also tons of other situations where is is required or incredibly benifical as well.

The only thing that I feel needs to be kept in mind is the validity of the roleplays. Simply using a tech does not gurantee success. So like Kam said, unless you have an amazing way to explain yourself using IT on things like Nightmare and other essentially AOE stylized attacks just doesn't make sense. How are you going to escape your own mind with IT or if the whole battlefield is being blown to pieces where are you going to go?

IT dodges should and MUST be treated like any other dodge. The successfulness is still dependant on the way it is roleplayed inside the context of the situation. If someone is using IT to dodge a finisher we should veiw it JUST AS CRITICALLY as if someone was using a simple Speed Teleport to assit in a dodge.

There is no reason to be obtuse with mechanics when its already well understood that the majority of any action is dependant on how well it is writen.

Two Cents Hath Been Given! ( also I don't hat IT so this isn't really a biased opinion.)
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Kasume
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Osiris,Sep 9 2012
04:15 PM
I think it works perfectly fine the way it is actually. Dodging a finisher is a good way to use it, but there are also tons of other situations where is is required or incredibly benifical as well.

The only thing that I feel needs to be kept in mind is the validity of the roleplays. Simply using a tech does not gurantee success. So like Kam said, unless you have an amazing way to explain yourself using IT on things like Nightmare and other essentially AOE stylized attacks just doesn't make sense. How are you going to escape your own mind with IT or if the whole battlefield is being blown to pieces where are you going to go?

IT dodges should and MUST be treated like any other dodge. The successfulness is still dependant on the way it is roleplayed inside the context of the situation. If someone is using IT to dodge a finisher we should veiw it JUST AS CRITICALLY as if someone was using a simple Speed Teleport to assit in a dodge.

There is no reason to be obtuse with mechanics when its already well understood that the majority of any action is dependant on how well it is writen.

Two Cents Hath Benn Given! ( also I don't hat IT so this isn't really a biased opinion.)

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Seta
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The Right Turn in History
Don't change the mechanics. Change how people police the battlers.
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Alex
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Well right now I'm just not of a fan of the fact that if you enter a battle with someone who has IT, you can pretty much write your finisher off as useless since they will be able to instantly dodge it anyway. You basically don't get a finisher that battle.
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Tambourine
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Alex,Sep 9 2012
11:41 PM
Well right now I'm just not of a fan of the fact that if you enter a battle with someone who has IT, you can pretty much write your finisher off as useless since they will be able to instantly dodge it anyway. You basically don't get a finisher that battle.

Instant Transmission is a powerful technique, yeah. But if someone is smart enough, they'll force the opponent into wasting it, not using it on time, setting up a decoy attack, or whatever.

If anyone here reads/watches Naruto, Tobi Vs Minato is a prime example of how to overcome an opponent's haxor skills.
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Rem
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The Super Namek
Well, i plan on getting IT. And I plan on fighting people with IT. So im taking steps to account for it.

If you absolutely know you arent going to get IT, and wont be able to battle someone with it using a straight finisher... Well, you get 3 finisher slots. Get 1-2 that would work even if they had IT. Like Time Freeze, or genocide attack.

Or get a low cost finisher like spirit bomb or revenge death ball, and force them to use up their IT on that, and THEN use a real finisher.


edit: 2 finishers. 3 w/ donate. Which would mean you were getting IT anyway. SO just 2.
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Garou
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Tambourine,Sep 9 2012
07:47 PM
Instant Transmission is a powerful technique, yeah. But if someone is smart enough, they'll force the opponent into wasting it, not using it on time, setting up a decoy attack, or whatever.

If anyone here reads/watches Naruto, Tobi Vs Minato is a prime example of how to overcome an opponent's haxor skills.

Trufax. Also, if you have good advanced techs and have some amount of strategic planning, you can either bait them into attacking you with an IT attack, or you can force them to IT dodge. And if you have more than one finisher, it basically means you can choose one waste the other, though that does require lots of ki and isn't really practical.

Anyway, it really doesn't seem hard to get out of an IT-dodge on your finisher, provided you have good attacks and skill anyway. And if you don't, then you shouldn't be battling, let alone complaining about someone using a tech they paid for to get out of your own attack.
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Zetta
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IT is a very powerful move, but it is restricted to a single use within a week; for battle OR for travel. You next have to have donated a deal of money (90$ or so) then pay for the scroll, then spent a week reading it. I don't see the need to reduce the effects of something which requires this much effort to get your hands on. I would say it was a different story if it wasn't a donation bit, but it is a donation item is sort of a thank you gift option for helping the site and it takes away from the "gift" factor when you nerf it in such a manner that half of it's use gets cut in half.

To be honest, I agree Osiris when he says that it is not a magical poof, but a timed thing. So I 3rd the motion of watching over it more closely during battles instead of simply nerfing it.
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Bardock
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Kasume,Sep 9 2012
04:16 PM
Osiris,Sep 9 2012
04:15 PM
I think it works perfectly fine the way it is actually. Dodging a finisher is a good way to use it, but there are also tons of other situations where is is required or incredibly benifical as well.

The only thing that I feel needs to be kept in mind is the validity of the roleplays. Simply using a tech does not gurantee success. So like Kam said, unless you have an amazing way to explain yourself using IT on things like Nightmare and other essentially AOE stylized attacks just doesn't make sense. How are you going to escape your own mind with IT or if the whole battlefield is being blown to pieces where are you going to go?

IT dodges should and MUST be treated like any other dodge. The successfulness is still dependant on the way it is roleplayed inside the context of the situation. If someone is using IT to dodge a finisher we should veiw it JUST AS CRITICALLY as if someone was using a simple Speed Teleport to assit in a dodge.

There is no reason to be obtuse with mechanics when its already well understood that the majority of any action is dependant on how well it is writen.

Two Cents Hath Benn Given! ( also I don't hat IT so this isn't really a biased opinion.)

Words to play by.

I concur. Also, I don't have IT.

Yet.
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