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Admin Rulings 5.0
Topic Started: Aug 27 2014, 04:02 PM (17,727 Views)
Alex
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Officer of the Damaskian Army
Administrator
[align=center]ITEMS[/align]

-Upgrades to equipment, such as Roshi's Augments, cannot be inscribed, only equipment itself.

-You can't interlock Arm Blasters.

-The Combat Rune does not affect planet battles.

-If you've used the Tome of Martial Arts to gain a second stance and use Amnesia Greens to forget one, you can learn another stance in its place.

-You cannot use the Tome of Martial Arts to learn Zekmant and Blademaster's Stance

-You CAN trade items so long as the items being traded are regularly sellable to that person.

-You can auction saga and quest items but not directly sell them.

-Sunstone Shard does not have to be a prepared item.

-When Sunstone Shard is used to insta-charge a tech without an action.

-If you use a Phonic Ray, and then Blood Transfusion, you may use the Phonic Ray again.

-Icicle Gloves only work on the first opponent.

-It is possible to steal all of someone’s Dragon Balls in one go if you beat them in a battle.

-You cannot search for Dragon Balls if you’re recovering from a battle loss.

-You cannot train in a Gravitron unless you have finished installing it in a ship.

-Status Field Generators cannot be used to block attacks or to isolate people. Their only purpose is to stop people from jumping or fleeing the battle.

-You cannot dig under an SFG to pass through it.

-If you plant a Tree of Might seed and something happens to stop you eating the fruit, you may plant another seed.

-Contest items cannot be stolen or sold.

-If you use Cybernetic Augmentation to become a cyborg after losing a battle, you are still considered alive.

-With Cybernetic Augmentations: You can still eat Sensu Beans. You cannot use Repair Kits. You do not have to use Hikou instead of Bukujustu. Also, you cannot learn android moves or use the item “Weapons Upgrade” that teaches you special Android moves.

-You cannot use Cybernetic Augmentations on sidekicks/henchmen.

-An Elder Gem can only be used on advanced and fundamental attacks.

-It is possible to combine two of the same rings, even if they have different inscriptions. However, this will destroy the inscriptions.

-Things that restore Ki do not also restore stamina unless they say so.

-You will not lose the Maverick Items if you die.

-Stitching Zekka Gauntlets and Thieves Gloves creates a new pair of gloves that are still sneakable and stealable.

-If you steal a prepared item in battle using Thieves Gloves that would normally be re-usable in the next battle, it goes back to its owner after the battle unless you win the battle (and decide to steal it permanently during the kill/steal/spare decision) or flee from the battle.

-If you use Amnesia Greens to forget a custom technique, you can learn a new one. This will require a second purchase of the Technique Mastery item in the case of Finishers.

-You cannot have a Dragon Amulet and Scale Amulet in the same accessory slot.

-When you use a Portal, you do not lose your Rare items.

-Adel's Ki Mastery reduces the Ki cost of one technique.

-Technique Scanner can only be used in battles.

-Technique Scanner takes an action to use.

-Limbs can be regenerated in a Rejuvenation Tank.

-Quest items, saga items, and token items cannot be placed into alliance vaults.

-You cannot inscribe a Dragon Radar

-Using Amnesia Greens 2 to learn a different Passive on a level 2 Passive will make your new Passive level 1

-You can only recharge planet-specific items on the planet that they are bought on.

-The Dragon Balls can only be used to wish for normal items; not Rare, Scenario, Quest, Contest, Token, or Donation

-You cannot use the Legend of the Blademaster donation item to learn the Blademaster Stance

-Training Center upgrades do not have to be installed. They are automatically equipped to your training center.

- Bansho Fan is an auto-stun, and cannot be defended against.

- Quest Items, unless otherwise stated, can be stolen (except epic quest items).

- Maverick’s Gallery items are considered limited rares and can be sneaked for.

- When the Power Pole is extended for its ‘special’ attack, it can not be countered.

- Ring of Deceit has the battle limit for techs tied to the ring rather than the user. So, if I used a ring to use an advanced tech three times, and then someone stole that ring in the same battle w/ theif gloves, they wouldn't get any tech uses out of the ring, it's out of gas.

- Masters can pass items to students, students can pass items to masters.

- Gems of Telepathy retain their remaining charges, even if sold or stolen. They do not go back up to 10.

- The max damage reduction from any combination of equipment (this means things your character has to equip) in battle is now 35%.

- Guru's Healing Staff works with the ability heal. If you have Guru's Healing Staff equipped, no other healing items (Sensu Beans, Repair Kits, etc) will be affected by the percent heal increase, the lost limb regeneration, or the CE: Regen. Only the technique heal triggers these things.

- Energy Drink's restoration property is meant for combat fatigue. This does not heal damage or loss of vitality. It restores stamina.

- Built in Items, even token items, can be stolen from Androids.

-You may now trade items as long as the items being traded are regularly sellable to the other party.

-Heart Virus only affects those in the battle at the time it was used.

-Maverick Items can not be put into an alliance vault.

-You may only enter the Fire Temple after possessing the Inferno Rod for 7 actual days.

-If you are inactive for more than 30 days (even if you posted in the away thread) your limited edition rares will be lost. They must then be searched or quested for again.
________________________________________________________________________

[align=center]INSTANT TRANSMISSION[/align]

-Instant Transmission can still be used defensively when coupled to a move, but only once per battle total.

-When used to travel, Instant Transmission does not reset job counters. The streak is only broken by ship travel when it comes to traveling.

-You cannot jump into a battle currently in progress if you have used Instant Transmission to travel that week.

-You cannot use Instant Transmission in battle if you have already used it to travel that week. It's also true that you cannot use IT to travel if you have already used it in battle.

-Instant Transmission can't be used to flee battles. Using IT in the same action as "flee" is not possible.

-You can travel with Instant Transmission even if it is not coupled.

-Instant Transmission can be used for physical attacks even if not coupled. This includes unblockable attacks such as when a Namekian has Kyodaika.

-It is possible to dodge an Instant Transmission attack by dodging with Instant Transmission.

-You can Instant Transmission in or out of a Status Field Generator, but it can only take you as far as the other side of the barrier. I.E.-
ITing out of a SFG and to "the other side of the planet" is not possible.

-You can use Instant Transmission to take your ship with you but the maximum number of PCs that may travel this way is still 2 (the person with IT and a friend).

-You cannot couple Instant Transmission with a finisher.

- Instant Transmission cannot be used with Area of Effect (AOE) techniques.

-There are only three ways to use Instant Transmission in battle-
1) With the attack it's coupled with (or a physical) to make it undodgeable.
2) To dodge an attack.
3) To pass through a Status Field Generator.

-You can still use IT in a battle should you enter the week after traveling.

-You can not flee in the same post as you IT out of an SFG. The other person is given a chance to IT after you. You must flee later.

________________________________________________________________________

[align=center]BATTLES[/align]

-You must spend 2 actions to defend against the two attacks used with Second Wave.

-Second Wave’s usability is based on the original cost of the attacks being used.

-Armor that does not reduce damage, but adds to your stats, increases your power level (otherwise it doesn't).

-Inscriptions increase PL as well.

-If you use Deca Form/Tri Form in the middle of your post, they share your remaining actions.

-When recovering, you can only do Meditation Training (no equipment gains), Gem Spars, Buying/Selling and Roleplaying. Nothing else.

-Champion passive bonus apply to the Kassac / Arlian Arena planet fights.

-Fighting the Kassack / Arlian Gladiators does not make you immune to Sneak Attacks.

-Androids do not have unlimited ki. They have 100% like all other races.

-You cannot use more than 100% ki in a battle. Restoring Ki that has already been used does not mean you've gone over 100%.

-In a battle, you cannot kill AND steal.

-Even with Telepathy, the first attack in a sneak is undodgeable.

-If you win a 2v1 you can steal from or kill both opponents.

-If you lose a 2v1 only one opponent can steal from you OR kill you. You can't be killed and stolen from in the same battle.

-Sensu Beans can be used while you are getting pummeled but might not work.

-It is impossible to dodge/block/avoid in any way items such as grenades.

-Dyne/Yokata Power Up only restores 25% of Ki that was used.

-Accelerated methods of movement do not stack. Bukujutsu does not apply to this ruling. Power Fly, Speed Teleport, Zanzoken, Instant Transmission, etc.

-Even if Ki Mastery slows down your fatiguing, things that restore your fatigue still work to maximum effect.

-When you "die" in battle, you will be dead as of your next update. There's no need to wait until bonuses are posted.

-You should be updating your Wiki to reflect your location as the ND as soon as you die in battle. If you're brought back via Resurrection Gauntlets or a Phoenix Down, you can change it again.

-It is possible to change sides in a battle.

-You can fly as a controlled Oozaru.

-Demons cannot be Majin'd or have Majin stack with their other transformations.

-Demon Hybrids unlock Majin at 15,000 PL.

-You can use your own super forms when you have Majin. Any form can be stacked with it except for Awakening and Changeling Transformation 1. If this is done, the bonus is the stat bonus from the form that isn’t Majin, and the combined percentage bonus of the two forms.

-You can kill someone who has Majin'd you.

-Kaioken DOES stack with transformations. However, the percentage boosts from Kaioken only apply to your BASE stats, not your stats while in your transformed state.

-You cannot use Kaioken if you are evil, even if you learned it while you were good.

-In battles, the most allowed on one side are: Yourself +1, an alliance mate, and someone with the Loyal Passive.

-You can use your Finisher as soon as you jump a battle if your side has already met the post requirements for using one.

-If you die in a battle when your side is full, another cannot join in your place. The exception to this would be if it is a Henchman who dies. In this case, someone may join in their place.

-Up to three people can participate in grapples on each side, though with every person that joins past the first, every member of that side loses an action off their bonus. For example:
Grapple 1 vs 1: Both players receive +2 actions.
Grapple 2 vs 1: Opponent receives +2; The two allies receive +1
Grapple 3 vs 1(limit): Opponent receives +2; The three allies receive no bonus actions.

-Using your first post in a battle to do non-combat RP does not get around the effect of Icicle Gloves.

-If you are sneak attacked, you may not change your equipment, buy usable items, or do anything else that might help in the battle.

-When you enter any battle, your wiki becomes "frozen" as of your first post. From that point forward you may not spend your Zeni (unless it is above and beyond what you had when you entered) or sell any items in your inventory to avoid having them stolen.

-If you sneak someone but they have already traveled to another planet in their update, and said update is approved, your sneak is invalid even if they haven’t updated their wiki.

-You can jump battles or sneak someone on a planet even if your wiki says you aren’t there if you have an approved update in which you arrive.

-If you are sneaked, you cannot have someone else post before your first post to take the hits for you.

-If you are the cause for a battle not reaching 8 posts, you will not receive bonuses, though your opponent still will.

-Trait bonuses from alignment only work in battle.

-You can fire each of your finishers once in a battle. So if you had three finishers, you could use all three in the same battle (once each).

-You cannot defend/block/dodge while paralyzed by Body Bind.

-Zanzoken and Double Zanzoken cannot stack.

-Stun actions must go after your reactions.

-Stun actions cannot be countered.

-Stun actions count towards the 7 action limit in battle.

-Only physical attack combos can be used against a stunned opponent.

-You cannot stun someone when they are already stunned. In other words you cannot stack stun effects.

-If you use an action reducer on someone that is supposed to take away more actions than they have in their turn, they will lose actions from their next turn as well.

-If you have double your opponent’s speed you can do two weapon attacks in one action.

-You can counter a weapon attack but not a weapon tech.

-Your total number of counters is based off the base stats of the strongest opponent in a group battle.

-Sword Techs do not have the Slice critical effect unless they say so in the description.

-If you get the RP bonus and it makes your PL higher than your opponent, you do get a counter attack.

-If you have battle bonuses or transform and it puts you over the Speed requirements to get an extra action, you get that action in the same post.

-You may not attack before accepting a grapple but you may defend yourself first.

-Blast Punch and Seraphin Punch can now also end grapples, as can any other technique that could classify as a special attack that's usable in a grapple.

-Mystic Attack and Telekinesis can be used in grapples.

-You can defend against incoming Ki attacks while in a grapple.

-It is impossible to sword grapple with Telekinesis.

-Energy Kyushu drains Ki and Stamina.

-Absorbing a technique with Energy Kyushu will give you the same amount of energy that was used to fire it. For example, since arm blaster requires no energy to fire, absorbing it would give you no energy.

-If charged, Solar Flare as a Damage Rating of 1. It does not increase your PL as other Advanced do.

-Energy Doubler can be used with Advanced or Finishers that can't be charged normally.

-Attacks that are Energy Doubled are considered "charged" and can't be negated by techs/items that defend against "uncharged" advanced.

-You cannot use Energy Doubler with attacks that are "undodgable" or "unblockable" (Static Flicker/etc), unless the tech has been made undodgable with Instant Transmission.

-You must know Energy Charger to learn/use Energy Doubler.

-You can escape a dying planet when you are not in the battle to protect that planet simply by traveling off the planet in your next update.

-If you are in a battle to protect/destroy a dying planet, you may only escape the planet if-
1) You survive the battle.
2) You haven't updated yet for the week the battle ends (in that update, you will travel via ship or IT to leave the planet).

-If you use Pressure Points, the opponent must still use the Ki for their technique.

-Double Strike is a permanent affect and does not stack.

-Custom moves can only have one critical effect. If there is more than one, you must choose which one you want to affect your opponent when you get a critical.

-Custom Fundamentals with critical effects must have limits on how many times they can be used per battle.

-Even with their permission, you may not learn someone else’s Custom tech.

-The 24 Hour Rule does not apply to NPCs. It's extended to 48 hours before you can skip their turn. An NPC can still 24 hour rule a PC, however.

-If you need to edit your battle post, you have exactly 24 hours (from the original time of posting) for your post to be legal before you can be skipped.

-The 2 actions you receive from Sneaky Boots cannot be removed by Scouters, Sense, or Telepathy. However, even if someone is wearing them, the initial two actions for sneak attacks can still be lowered by Scouters, Sense and Telepathy.

-Posting order between teammates in battle can be changed if they agree on switching, but only if it doesn't break the flow of battle. Their opponents have no say in the changes.

-You do not need permission to join someone’s side in a battle.

--You may 24 Hour someone in a battle even if they have been forced to go temporarily inactive in the middle of the fight.

-If you win a beam struggle, your attack is considered “almost impossible” to dodge.

-Fisticuffs only makes it so you can't equip weapons that you can learn techniques from. For example, swords, axes, spears and staves. You may still equip things like arm blasters, the guns on Damaskia, and kunai.

-Power Pole’s extend ability is considered an item effect and cannot be countered or defended against using things that defend Physical Combos

-You cannot combine Hassuken (Shiyoken), Kaio-Ken, and Invisible Jumping in one action.

-You cannot combine Hassuken, Illusion Wolf, and Kaio-ken in 1 action

-You cannot combine Hassuken and Illusion Wolf.

-Kyodaika and Ouzaru cannot use weapons (but may still have them equipped).

-Flame Shield’s duration is based on successful physical contact, not attempted contacts.

-Editing your post a few hours before the 24 hour mark does not increase the time for allies to post.

-Two 24 hours in a row forces the opponent to forfeit.

-Kyodaiki and Ouzaru cannot use abilities of weapons while in this form.

-You can transform to defend an opponent’s charged attack. This still costs 1 action.

-It takes 1 action to de-transform.

-Triple Strike takes 3 actions to defend, however it cannot be completely defended against.

-Martial Arts Database negates the second attack from Second Wave

-Body Shield’s 3 uses apply to all physical strikes thrown in the three actions being blocked. Critical effects do not take place in the first block.

-Reducing the ki cost of techniques does not lower the power level boost of the attack.

-Only Revive, Phoenix Down, or another revival method to bring back a KO’d ally.

- You cannot attack a KO’d person to kill them.

-Counters are calculated in total v all characters on the field of battle, not per opponent. You calculate them based off each teams' strongest foe.

- Stuns do not stack. You can not stun a person who is already stunned.

- If a fighter uses Self-Destruct, they are dead, and can not be stolen from.

- Telepathy still doesn’t let you dodge the first physical attack in a sneak attack.

- You can De-trans inside of a grapple.

- You can power up or transform during the charge phase of an opponents attack.

- It takes 3 actions to fully deal with a triple strike.

- Power Fly increases your speed for dodging or physical attacks. It doesn’t increase technique speed.

- Martial Arts database only negates 1 attack within a second wave, not the entire thing.

- Body shield negates an entire combo attack, not parts within it.

- Once a critical is successful you do not roll for it again until it has worn off.

- An intervention will never interfere with another's post. They will always go after the current turn.

- Opal Electricity can defend against BOTH attacks in a double attack. K.A.D and Transmute Energy can as well. Basically if it affects your entire being it works on both

- Weapon Attacks using Inferno Rod have Fundie chance to crit. Weapon Techs with CEs have Advanced chance to crit.

- You CAN take zero damage from Crushing/Piercing Blows, but you need 3 actions to do so.

- You can defend against counters normally, but it has a chance to fail.

- Double Assault is a combined strike against 1 person.

- Ice Blast can be combined with Stun OR stasis OR stun effect from a technique

- Special Attack Stuns can't stack.

- If you lose a beam struggle you're hit with the beam(s). Your defense is the beam struggle, you don't get to defend twice.

- Genocide Attack can be aimed.

- If you block a special attack it can not hit you critically.

-You can not attempt to initiate a grapple twice in one post.
________________________________________________________________________
[align=center]HENCHMEN/SIDEKICKS/SECOND SOULS[/align]
-You can't Majin your Second Soul

-Henchmen can only wear the items outlined on this page.

-Henchmen cannot fight Kassacks.

-Henchmen cannot give DP to their master.

-Henchmen cannot be sold.

-Henchmen cannot join a separate alliance.

-Second souls cannot battle or spar against your main character, but you may roleplay in the same thread.

-You can't sell DP/SP, or anything to your Second Soul.

-The main character and the second soul both get two cheap uses of Watarian Implants.

-Second Souls can use all non-limited donation items.

-Major Second Souls can have a limited quantity donation item but only if your main character doesn't.

-Minor Second Souls cannot use limited quantity items but Major Second Souls can.

-A Demon can Majin his Officer.

-Henchmen can gain RP bonuses except for Zeni, Quest Items & Tokens

-Henchmen can train in gravity with their master but do not get gravity gains from doing so. They do, however, get gains from planet gravity.

-Henchmen do count towards the handicap action(s) in battle, unless they are a Saibaman or Bioman.

- Students, Officers, and Evolved Saiba can learn KM1.

- Saiba can not have prepared items, not even Elite.

-Neither second souls nor henchman count towards either the 10% RP bonus or Tokens.

-Officers/Students can bring items to a battle, but they can not be the same items as their master. Additionally, you can’t bring a stasis with one, and the crystal with the other.
________________________________________________________________________
[align=center]ALLIANCES[/align]
-You can only store two rare items in an Alliance Vault.

-Alliances may gather the Dragonballs together and make a collective wish (one person from the group will be chosen to make the wish).

-All seven Dragonballs must be in the wish maker's possession when the wish is made.

-You can begin transferring the Dragonballs to the designated wish maker immediately after claiming them. One week (seven days) after the transfer is approved, the wish maker may post his update taking the Dragonballs and making the wish.

-Dragonballs must be listed on the wiki in the possession of the person who originally claimed them during the transferring process.

-To transfer the Dragonball(s) into another person's possession, you must list it in your update like so: "Transferring #Star Dragonball to [member name] (0/1)"

-Dragonballs can be transferred this way between alliance members only.

-The only way to win an Alliance War is to kill every member of the opposing alliance.

-If you die in an Alliance War and are revived before it is over, you may not
participate in the war a second time.

-Alliance Wars cannot be jumped to be a 2v1 battle. It is a volley of 1v1s.

-Alliances MUST keep their Wiki up to date.

-Co-Captains can donate to their alliance based on Charisma (max of 300z).

________________________________________________________________________
[align=center]MISC.[/align]

-The Professional Passive stacks with the Alien bonus.

-You can't sell the Saiyan exclusive items on Vegeta's Training Base to non-Saiyans.

-Token items can be stolen.

-You can't work, read, or build while in the Fire Temple.

-You can read but not build while traveling in space.

-You can't stop being a ref for a battle in order to join it.

-Multiple people can co-write one large post for an RP and split the word count. However, you can not Donate words from your post to someone else.

-A Quest can be ended as soon as a word limit is reached.

-When a multiple reward quest is finished, all participants get to choose their own reward.

-If you were to win an auction, but then lose your money in a battle before that auction is officially over, the next highest bidder gets the item. If you were the only bidder, the item goes unsold.

-If you switch characters, you lose your transformations and must gain them again, unless you're switching to a character of the same race.

-You cannot use Watarian Implants implants to change your current character’s race

-Build and Job counters reset when you are healing after a battle.

-You cannot Master Train in the Hyperbolic Time Chamber.

-You can roleplay, spar, and battle all at the same time.

-You can spar and battle the same person in the same week.

-You can use Hikou to stay on Ippen.

-You cannot RP a taken character as an NPC.

-If you are Lawful Good but your alignment is below +7, you can not use the HBTC. Same goes for Chaotic Evil and the ToM.

-Cell cannot learn any android only moves.

-You can level up Techniques more than once in an update (if you have the SP)

-Custom Techniques do not count toward the number of techs you need to learn advanced or finishers.

-Custom Techniques do not take up regular technique slots.

-Custom Techniques do not require you to be training with a master when you learn them.

-Custom Techniques cannot be leveled up.

-You cannot travel while Recovering

-Changeling Henchmen count towards the overall limit; they are just a free henchmen.

-The Dragon Balls can only be used to wish for Available Techniques.

-To do Lucifer or the Grand Kai’s trial, you must be on their planet.

- An update can not be partially approved. If the entire update isn’t ready to be checked and approved, it is considered incomplete.

- Auctions where they are bids in the last 5 minutes are extended 5 minutes from the end, not the bid. And continue to be extended 5 mins from the end point, not the bid.

- If you are stopped while trying to plant the Tree of Might, you have to wait for 10 weeks before you can attempt to plant it again. (Doesn’t include healing or ND time)

- Reducing a techniques cost below 10% doesn’t make it capable of being Second Waved. All abilities and PL calculations for techniques are based on their original cost.

- Training in the HTBC takes a week, but you can claim gains from it the week you go in.

- Using Watarians doesn’t get your new character out of ND time.

-You can skip transformations (quests) that you do not want to attain and get the rest unless otherwise stated.

Link to previous thread
All-time ADBZRPG battle record: 86 - 4

Winner of Best Saga Thread of 2011 (Shard of Lujati)

Winner of RP of the Season Summer 2017 (The Village of Kulley)
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Kamatayan
Legend
-When leveling up your Fighting Style, your spar and battle counters reset.

^ This needs removing from the misc section as a more recent ruling has said with the new levels they don't reset.

-You cannot travel while Recovering

- You can travel while recovering from a battle.

Both also in the misc section and oppose one another directly.
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Alex
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Officer of the Damaskian Army
Administrator
Good points. I cleaned it up and also fixed a few other outdated ones.
All-time ADBZRPG battle record: 86 - 4

Winner of Best Saga Thread of 2011 (Shard of Lujati)

Winner of RP of the Season Summer 2017 (The Village of Kulley)
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Marek
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Winter is Coming
-You can not attempt to initiate a grapple twice in one post.



Should instead say, "a player cannot be double grapple initiated in a single post."


Per aya's statements and your verbatim statement in the last thread.
http://www.alexsdbzrpg.info/page/Lord+Ice

Quote:
 

Aya: You're talking erect. You're always talking erect.
Revan: No amount of lube can save you. But i appreciate the gesture.
Jordan: I want to be the oiler/fluff guy.
Kamatayan: You suck me and I suck you?
Toma: Toma and Chish are now Eskimo Brothers IC.
Vlad: one moment your in a nature spa the next you are in an emergency room finding out an eel found its way into your anus
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Jared Miruzuki
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Galactic Cassanova
Admin
Superseding the current ruling, battles that do not reach 8 posts do not warrant battle gains. The victor may still steal/kill/spare the opponent.
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Alex
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Officer of the Damaskian Army
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Double techs do not take 2 actions to dodge. Too broken.
All-time ADBZRPG battle record: 86 - 4

Winner of Best Saga Thread of 2011 (Shard of Lujati)

Winner of RP of the Season Summer 2017 (The Village of Kulley)
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Whis
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Moderator
-You must spend 2 actions to defend against the two attacks used with Second Wave.

This has also been changed considering recent events.

Mostly I just think since some techs can take care of both those techs need to be listed.
Column 4 on lock down since 2013.
Feel free to contact me to work with Quests and Spars. Oh and if I do something wrong, just tell me!

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Roland
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Supreme Kai,Oct 13 2014
10:15 AM
-You must spend 2 actions to defend against the two attacks used with Second Wave.

This has also been changed considering recent events.

Mostly I just think since some techs can take care of both those techs need to be listed.



I did create Second Wave (as well as all the fighting styles) I realize things have changed over the years, but I can tell you this. As far as I'm aware, being the creator of it, that any attack that "absorbs" ki can be used in a single action to stop a Second Wave.

Transmute
Opal Electricity
Energy Kyushu

etc..
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Leivinia
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ADBZRPG Guru
Yeah the current ruling is "anything that affects the entire body" such as barrier, transmute energy, and opal electricity can deal with both attacks in a single action. Apart from that Second Wave does take two actions to deal with.
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isomz6382
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I thought the whole point of second wave is that you were firing two separate attacks and basically getting a free action that didn't count toward the cap, with no negative effects on the user except that you are about to die.

Otherwise that seems pretty useless. Yay I get to waste 2x the energy to let you absorb 2x the energy with a single action.
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anamusinganecdote
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When are we eating?
I'd like to point out that aside from the Martial Arts Database there's no other item, technique or weapon that can negate a fighting style bonus like that.

Especially since everyone and their mother has some version of those three techs.

I'll give you an example.

Aggressive Fighting Style and Balanced Fighting Style have Lightning Strikes. +2 QA at the end of a physical combo.

So the first time it's used against you, boom! MAD that shit because you are super awesome.
Second time it's used against you BODY SHIELD MOTHA TRUCKA.
Third time knock knock whose there BODY SHIELD.
Fourth time guess what it's time for BODY SHIELD.
Fifth ti--Uh oh... Still getting pummeled here.
Sixth-- Oh god no with the pummeling.
Seventh -- Hilarious catchphrase for being knocked around like a ragdoll.
and so on.

Second Wave
First time: Martial Arts Database (which I remind is a free action) and Kiai.
Second Time: Transmutation!
Thir--Oh wait you can only use Second Wave twice. Welp. That's potentially 1/5th of my ki that's lost. Better move on to Empowerment...

Fighting Styles bonuses are supposed to be perks. What good is a perk if it can be dissipated by literally any player?
"I want interaction but this is going to be a real battle, possibly to the death depending on how it goes." -Revan, on Aya.
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Android 16
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Santa's Little Helper
Yeah. not to spam this thread... But finding out that second wave was gimped like this was... And then 5% max ki cost reduction? Why do i have this style again? I hear pressure points still works against finishers... lemme check that out mebe.
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Komandr
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The Cosmic Healer
Yeah. I'm definitely switching out of this style now. It's pretty much useless aside from Reserves and Empowerment which both can be negated by Martial Arts Database.
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Leivinia
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Ha! I know not to spam this, but i also needed to point out that MAD actually doesnt affect reserves because reserves isn't a harmful ability.

So i'll post a ruling.

Quote:
 

Oct 8, 2014 3:21 PMRevan
Alecks tbh, can you steal a saibaman with thieves gloves?
Oct 8, 2014 3:21 PMAlex
dont be retarded


What i got from this is that saibamen aren't... stealable. So you can't steal them. So like, you can't steal stuff with thieves gloves if it's unstealable.
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isomz6382
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What about saibaseeds and jars? hmmmmmmm?
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Leivinia
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Well yea, that's what i was asking about. Since Thieves Gloves let you steal a prepared item. And those are prepared items.
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Garratus
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Double Strike/Finishing Blow/Lightning Strikes can be negated with Counters.

The rush tech boosters can be negated with an extra Speed Teleport.

This is just making it more painful to take. I don't see why techs like Kiai wouldn't be able to block both, honestly; a scream isn't exactly directed at one tech. Aura Blade absorbs energy, etc...
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bardock817
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Garratus,Oct 13 2014
10:10 PM
Double Strike/Finishing Blow/Lightning Strikes can be negated with Counters.

The rush tech boosters can be negated with an extra Speed Teleport.

This is just making it more painful to take. I don't see why techs like Kiai wouldn't be able to block both, honestly; a scream isn't exactly directed at one tech. Aura Blade absorbs energy, etc...

Because the second attack does not exist while you're dealing with the first attack. Second wave, mechanically, acts as two actions. One attack then the other. You can't block consecutive punches to the face at the same time because the second punch hasn't occurred yet. People RP the attacks happen almost immediately for flare really. This, however, does not change the mechanic of the tech.

Dual/double techs are different because they ARE fired at the same time. However, making them blocked by one action has made them pointless. But it may be better since the action drop. If second wave gets nerfed like this it'll make the whole fighting style redundant.

Finally, it's already hard as hell to force your opponent to actually take damage but easy as pie to defend. If attacks keep getting nerfed and defence buffed....... Well I'm sure you can figure that one out.
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Alex
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Officer of the Damaskian Army
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Let's not have discussions on this thread. It is already too cluttered as is. Please take discussions about rulings to a separate thread.

As for Second Wave I think it should take two defenses to defend against both attacks with the sole exception for now being Energy Kyushu. Opal Electricity and Transmute Energy both explicitly state in the description it can absorb one. With Kyushu at least you have two hands so that's explainable.
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Marek
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Winter is Coming
Alex,Oct 14 2014
04:34 PM
Let's not have discussions on this thread. It is already too cluttered as is. Please take discussions about rulings to a separate thread.

As for Second Wave I think it should take two defenses to defend against both attacks with the sole exception for now being Energy Kyushu. Opal Electricity and Transmute Energy both explicitly state in the description it can absorb one. With Kyushu at least you have two hands so that's explainable.

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Aya: You're talking erect. You're always talking erect.
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Jordan: I want to be the oiler/fluff guy.
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Leivinia
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Quote:
 
-In battles, the most allowed on one side are: Yourself +1, an alliance mate, and someone with the Loyal Passive.


While it says "Yourself +1, an alliance mate," it means both you AND the +1 have to be in an alliance together. So all three of you gotta be in an alliance for the alliance slot to be eligible. And then a human or someone with loyal can jump too.
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Rem
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The Super Namek
RevolutionAdvent 2:21 am
so. SK requires K, and 10xK requires SK. So i assume if i amnesia green kamehmeha, i lose all 3? Seems ultra retarded to have to spend 3 greens
juniorhiiragi 2:24 am
You lose all 3
If you ditch K
RevolutionAdvent 2:24 am
word
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Ryce
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Revan,Oct 20 2014
05:15 PM

While it says "Yourself +1, an alliance mate," it means both you AND the +1 have to be in an alliance together. So all three of you gotta be in an alliance for the alliance slot to be eligible. And then a human or someone with loyal can jump too.

So if say Turles was in a fight, I his buddy could jump, Then Nail our alliance mate could jump, and then David West could jump as he is both in our alliance and human. AMIRITE?
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Walid
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The Avatar of War
It wouldn't matter if David was in your alliance in that scenario, if anyone has loyal or human, they can jump.
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Leivinia
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Keep forgetting to add this. But ruled from the Junior v Buu sneak battle, anything that absorbs an attack can negate an entire AoE. Otherwise, each person has to deal with it on their own.
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