Post by Deadpool on Mar 18, 2021 22:53:56 GMT -5
Hi, everyone. I had some suggestions for Alex and wanted to post here to get a discussion going.
Roles and Build Trees
ABOUT:
I spent the last year getting decent in mobile games, specifically the battle arena genre. My game of choice: Mobile Legends. Similar games: DOTA, League of Legends, and Extraordinary Ones.
I first got into DOTA back when it was a Frozen Throne mod. I played some League years back. Last year I downloaded Mobile Legends and made an above-average climb in Rank. Presently I'm sitting in the second highest division (Legend) with a preference for certain heroes and character classes: fighter, marksman, and tank.
I like that this game now has character-specific and alignment-specific abilities.
The Battle Arena genre has evolved from the Frozen Throne days to make it very easy for players to jump into. The games are pvp 5v5. The objet of the game is to destroy the other person's base. Players kill creep waves to amass gold and acquire levels. Levels unlock an ability or level up (cap at level 16). The gold is used to buy items.
Role and item builds are essential to team lineup - usually one of each (fighter, marksman, assassin, tank, and a support or mage). Overspecialization of roles is bad. And the outcome is a diverse and interesting interaction for ambushes, ganks, pushing, and defense.
For heroes I've never tried, I can simply pick an item build and as I play the game will auto-suggest purchases.
WHY?
Back when I played previously, I noticed an overspecialization of the fighter-class. Of course, there were also players that would play more defensively, or focus more on a strategy of buff/debuff.
It's useful to know not only what roles are being played, but what build tree strat they are using. This allows players to quickly pick or counter-pick depending on the scenario.
In ADBZ, I propose such a system here would allow existing and new players to adjust what I call their BUILDS or BUILD PATHS, which would include: inscriptions, techniques, stances, powerups, allies, battle prep, and team formations.
HOW?
I propose an implementation of class roles. This would be an additional page similar to races explaining their purpose, advantages, and disadvantages, with suggested BUILD TREES. Focus on these techniques, stances, and items. Avoid these. Start here, go here, do this. It's just a suggestion. Veteran players could create their own guides from this format.
When choosing item builds in Battle Arena games, there is a tab that allows me to pick from any of the top 10 pro players and also see their win rates. One can distinguish what is being used at the top with the better win rates compared to what is being used at the bottom with the lesser win rates and decide for themselves.
There could be icons that players have next to their name to signify a primary class (Fighter) or a hybrid class (Fighter-Assassin) or (Fighter-Tank) or even (Support-Assassin).
Abilities on the homepage could be classified according to their intended use.
Fighting stances already fill the role of what I've suggested so no new passives are required unless the Admins wanted to introduce a new dynamic mechanic to do the following:
Aggressive Stance + Fighter
Aggressive Stance + Mage
Balanced Stance + Assassin
Defensive Stance + Marksman
You get the idea.
BUT STATS MEAN NOTHING. IT'S ALL ABOUT THE ROLEPLAYS
Yes, that's the point. The point is to make roleplays more interesting and dynamic.
IN CONCLUSION - the TL;DR:
SPECIALIZATION PAGE for ROLE + Better classification of PLAYER BUILDS.
Roles and Build Trees
ABOUT:
I spent the last year getting decent in mobile games, specifically the battle arena genre. My game of choice: Mobile Legends. Similar games: DOTA, League of Legends, and Extraordinary Ones.
I first got into DOTA back when it was a Frozen Throne mod. I played some League years back. Last year I downloaded Mobile Legends and made an above-average climb in Rank. Presently I'm sitting in the second highest division (Legend) with a preference for certain heroes and character classes: fighter, marksman, and tank.
I like that this game now has character-specific and alignment-specific abilities.
The Battle Arena genre has evolved from the Frozen Throne days to make it very easy for players to jump into. The games are pvp 5v5. The objet of the game is to destroy the other person's base. Players kill creep waves to amass gold and acquire levels. Levels unlock an ability or level up (cap at level 16). The gold is used to buy items.
Role and item builds are essential to team lineup - usually one of each (fighter, marksman, assassin, tank, and a support or mage). Overspecialization of roles is bad. And the outcome is a diverse and interesting interaction for ambushes, ganks, pushing, and defense.
For heroes I've never tried, I can simply pick an item build and as I play the game will auto-suggest purchases.
WHY?
Back when I played previously, I noticed an overspecialization of the fighter-class. Of course, there were also players that would play more defensively, or focus more on a strategy of buff/debuff.
It's useful to know not only what roles are being played, but what build tree strat they are using. This allows players to quickly pick or counter-pick depending on the scenario.
In ADBZ, I propose such a system here would allow existing and new players to adjust what I call their BUILDS or BUILD PATHS, which would include: inscriptions, techniques, stances, powerups, allies, battle prep, and team formations.
HOW?
I propose an implementation of class roles. This would be an additional page similar to races explaining their purpose, advantages, and disadvantages, with suggested BUILD TREES. Focus on these techniques, stances, and items. Avoid these. Start here, go here, do this. It's just a suggestion. Veteran players could create their own guides from this format.
When choosing item builds in Battle Arena games, there is a tab that allows me to pick from any of the top 10 pro players and also see their win rates. One can distinguish what is being used at the top with the better win rates compared to what is being used at the bottom with the lesser win rates and decide for themselves.
There could be icons that players have next to their name to signify a primary class (Fighter) or a hybrid class (Fighter-Assassin) or (Fighter-Tank) or even (Support-Assassin).
Abilities on the homepage could be classified according to their intended use.
Fighting stances already fill the role of what I've suggested so no new passives are required unless the Admins wanted to introduce a new dynamic mechanic to do the following:
Aggressive Stance + Fighter
Aggressive Stance + Mage
Balanced Stance + Assassin
Defensive Stance + Marksman
You get the idea.
BUT STATS MEAN NOTHING. IT'S ALL ABOUT THE ROLEPLAYS
Yes, that's the point. The point is to make roleplays more interesting and dynamic.
IN CONCLUSION - the TL;DR:
SPECIALIZATION PAGE for ROLE + Better classification of PLAYER BUILDS.