Post by Shell on Jun 30, 2021 14:19:52 GMT -5
OK people so we have a need for input from everyone. The idea that planets generate too much resources is coming up. I believe right now if you had 3 planets all maxed out with shit you would gain 950 zeni, 25 sp and 25 dp a week.
We want to do something to maybe lower those numbers so it doesn't become an overpowered thing for top end people and gives lower end people a goal still to aim for. For those that were around before planets gave you something they didn't really exist unless someone was flaunting wealth. Now they have a income source to you. So I'm going to add in every item that helps planets right now and the current price. The idea here is to probably lower some of the weekly gains, while adding in some cool perks too.
This will be a post some possible changes or ideas you have. YOU DO NO reply with comments on another persons ideas in this thread. Either add ideas or stay away from it. We want input from everyone that wants to give it. It is important to know that changes are coming to this function of the site so putting your input in will only help us to get it a great overhaul and not an apparent biased set of fixes. I want to put this stuff together so that we can have an overhaul done within a few weeks of the patching stuff. Know that the stadium and team thing is like 90% chance of being nerfed so come up with something cool. New homefield advantage perks could work.
If you see ideas that you like, simply like the comment. If I see replies to other peoples ideas I'm just deleting everything you post so your ideas can be lost if you add in other things. Be creative and have fun with this please. If you have questions about any of this let me know in DM's I'd be happy to discuss or let you toss ideas off someone.
Planetary Shield - Place on a player-owned planet. Increases the time it takes for someone to destroy your planet via technique from 2 weeks to 4 weeks. Adds 100k PL to ToM requirment. Doesn't delay Tree of Might growth. Limit to 1 per planet. Cost: 25,000
Guild Hall - Only an alliance may buy this (with alliance funds). Upgrades your training center into a Guild Hall. Having a Guild Hall increases your alliance's maximum size to 8 people. Cost: 12,000
Hangar - Must be placed on a player-owned planet. Stores two additional ships. Limit to 1 per planet. Cost: 2000
Outpost - Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Allows for sneak attacks on any non-alliance members currently on the planet. Cost: 1,000
Level I Civilization - Place on a player-owned planet. Allows the owner of the planet to create easy quests for that planet (must be approved, max of 5). You may only have one civilization. Each level of Civ adds 50k PL to the ToM Requirement. Cost: 1,000
Level II Civilization - Place on a player-owned planet. Allows the owner of the planet to create medium or hard quests for that planet. Must have a Level I Civilization already (must be approved, max of 3). You may only have one civilization. Cost: 1,000
Capital City - Place on a player-owned planet. Requires Level I Civilization. Is required for other planet upgrades. Limit 1 per planet. Cost: 3,500
Trading Post - Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level I Civilization and Capital City. Generates 50 zeni per week for the alliance based on how many members are in the alliance (e.g. 4 members = 200 zeni per week). Limit 1 per planet. Cost: 2,500
Barracks - Place on a player-owned planet. Requires Level I Civilization and Capital City. Allows for the training of warriors. Any person on the planet may fight these warriors once per week for a bonus +5 all stats and +25 exp. Limit 1 per planet. Cost: 2,000
Atmosphere Generator - Place on a player-owned planet. Requires Capital City. Adds 5x gravity to the planet. Limit to 1 per planet. Cost: 2000
Hospital - Place on a player-owned planet. Requires Capital City. Instantly heals you back to perfect health after a fight if your life is spared. Also adds +1 DP and +2 all stats after use. Androids cannot use the hospital. Cost: 1,500
Factory - Place on a player-owned planet. Requires Capital City. Instantly repairs an Android back to perfect condition after a fight if their life is spared. Cost: 2000
Moon - Adds a moon to any player-owned planet. You may pick which day of the month the moon becomes full. Limit 2 moons per planet. Cost: 2,000
Senzu Farm - Place on a player-owned planet. Provides 1 senzu bean per week. Allows you to build senzu beans (1 week) and bag of senzu beans (2 weeks). Limit to buy 1. Cost: 4,500
Planetary Hero - Adds 1 additional day to ToM, conquering, and planetary destruction period (max of 7). In addition, each hero increases PL required to ToM or destroy a planet by 50k. (e.g. 3 heroes requires a minimum of 10 days to ToM, 17 Days to Destroy, and 150k PL) Cost: 5,000
Planetary Defense Team - Requires at least one Planetary Hero to buy. Adds 1 additional week to ToM, conquering, and planetary destruction period (max 1). In addition, the team increases PL required to ToM or destroy a planet by 300k. Cost: 25,000
Financed Sports Team - A team for your planet that plays various sporting events. Targets high-paying teams. Can also be used to represent arena gladiators or any other sort of sporting event participants. Generates 30 zeni for the owner or planet's alliance captain per week. Limit to 2 teams per level of civilization on the planet. Maximum of 15 in owner's overall inventory. Cost: 1,000
Balanced Sports Team - A team for your planet that plays various sporting events. Targets average sports teams to dominate. Can also be used to represent arena gladiators or any other sort of sporting event participants. Generates 1 DP for the owner or planet's alliance captain per week. Limit to 2 teams per level of civilization on the planet. Maximum of 15 in owner's overall inventory. Cost: 1,000
Strategized Sports Team - A team for your planet that plays various sporting events. Targets superior teams to learn tactics. Can also be used to represent arena gladiators or any other sort of sporting event participants. Generates 1 SP for the owner or planet's alliance captain per week. Limit to 2 teams per level of civilization on the planet. Maximum of 15 in owner's overall inventory. Cost: 1,000
Stadium - A stadium for sporting or gladiatorial events for the planet. Raises the cap on the number of Sports Teams that can be on the planet by 1 per civilization level. Limit to buy 1 per civilization level. Cost: 10,000
Industrial Complex Zone - May be placed on a player-owned planet. This is a region dedicated to one industry in particular, such as scientific, agricultural, machinery, and the like. Requires Level 2 Civilization. Generates 10 DP, 500 zeni or 10 SP per week. Limit to own 1 per planet, limit to own 3 at one time across entire inventory. Cannot get same resource from more than one ICZ in a week. Cost: 10,000
Warehouse - Can build a single item for you while only taking +1 week longer build time. Once item is finished, it must be physically picked up by you or someone you give permission to (through updates) before it is able to create another. Limit to own 1. Cannot create any planetary add-ons. Not affected by any buffs that decrease build time. Cannot be placed on a planet with Sports Teams or Industrial Complexes. Cost: 7,500
Designated Hero - This Planetary Upgrade Allows you to designate 1 Player Character that will be unsneakable while on your planet if the planet is under threat of destruction or conquest. [Chosen upon purchase. May be switched in the first update of each month. Only in effect if there is an active counter for the planet’s destruction/conquest] Cost: 12,500
Planetary Guardian - This gives your planet its own protector. This is an NPC that will actually fight for your planet using the max PL required to kill the planet as his PL. He must have a character sheet (posted under the soul that he belongs to). His technique list mirrors his employers, and he can be given any non-limited donation/rare item from his owner's inventory via update. Cost: 25,000
Customs Patrol - This is a planetary upgrade that would allow you to make people who come to a planet without Owners Permission (Link required) take 1 week in the customs line in order to gain access. They do have not access to anything on the planet during this time. Cost: 50,000
Lunar Defenses - These are added to any moons on the planet. Adding this defense allows each Lunar Defense that exists to fire 1 DR 3.5 Down on all enemies. Max 1 per Moon owned. Cost: 10,000
Organization Outpost - This is added to any Conquered Canon Planet. Site Planet (www.alexsdbzrpg.com/universe.php). This can be used in place of a regular outpost to allow anyone sharing your main faction to sneak anyone not in your faction & not in your alliance. Cost: 3000
Shipyards -
An upgrade to the Warehouse item. Allows the Warehouse to construct ships at normal build times. Limit to own 1. Cost: 4000
Fleet Base -
Placed on a Player-Owned planet. Requires Hangar and Capital City on same planet. Removes the limit on the number of ships the planet's owner can own, but they can only own as many ships as they have Hangar space on all the owner's planets. Limit to own 1. Cost: 6000
Arms Production Facility - Placed on a player-owned planet. Requires, Level 2 Civilization, Factory and Warehouse on same planet. Weapons built on this planet are at -1 week build time (minimum 1 week), and Arm Blasters built on this world have +2 shots in their battery. Limit to own of 1. Cost: 7,500
Trade Route - Placed on a player-owned planet that you do not own (only if you have permission). Can be placed on a canon planet that a player does not own for double the price. Must own at least one Capital City, Level 2 Civilization, and Hangar (with at least 1 ship stored inside) Allows you to pick up a Warehouse item that was build on a connected planet. Cost: 10,000
Resort -Placed on a player-owned planet. Requires Capital City, Level 2 Civilization, and Hangar on the same planet. This resort provides leisure, entertainment and tourism for the planet, allowing anyone on the planet to spend 300z and use one build slot (taking 1 week) in order to utilize the resort's services. Cost: 8,000
Active Trading Post - Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level II Civilization. The PTO know how to make business boom! An upgrade to the normal trading post to add an additional 25 zeni per alliance member. Cost: 3,000
Level III Civilization - Place on a player-owned planet. Allows the owner of the planet to create one Very Hard leveled quest (must be approved). Must have a Level II Civilization already. You may only have one civilization. Cost: 1,400
Defense Ship Carrier - Place on a player owner planet. Requires hangar. Once per battle a member of the planet’s alliance can call for 1 airstrike during a battle on the planet. Targets all opponents for DR 3. Cost: 5,500
Monopoly Empire - Grants 1 DP per week for every house and mansion built on your user planet. Cost: 1,500
We want to do something to maybe lower those numbers so it doesn't become an overpowered thing for top end people and gives lower end people a goal still to aim for. For those that were around before planets gave you something they didn't really exist unless someone was flaunting wealth. Now they have a income source to you. So I'm going to add in every item that helps planets right now and the current price. The idea here is to probably lower some of the weekly gains, while adding in some cool perks too.
This will be a post some possible changes or ideas you have. YOU DO NO reply with comments on another persons ideas in this thread. Either add ideas or stay away from it. We want input from everyone that wants to give it. It is important to know that changes are coming to this function of the site so putting your input in will only help us to get it a great overhaul and not an apparent biased set of fixes. I want to put this stuff together so that we can have an overhaul done within a few weeks of the patching stuff. Know that the stadium and team thing is like 90% chance of being nerfed so come up with something cool. New homefield advantage perks could work.
If you see ideas that you like, simply like the comment. If I see replies to other peoples ideas I'm just deleting everything you post so your ideas can be lost if you add in other things. Be creative and have fun with this please. If you have questions about any of this let me know in DM's I'd be happy to discuss or let you toss ideas off someone.
Planetary Shield - Place on a player-owned planet. Increases the time it takes for someone to destroy your planet via technique from 2 weeks to 4 weeks. Adds 100k PL to ToM requirment. Doesn't delay Tree of Might growth. Limit to 1 per planet. Cost: 25,000
Guild Hall - Only an alliance may buy this (with alliance funds). Upgrades your training center into a Guild Hall. Having a Guild Hall increases your alliance's maximum size to 8 people. Cost: 12,000
Hangar - Must be placed on a player-owned planet. Stores two additional ships. Limit to 1 per planet. Cost: 2000
Outpost - Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Allows for sneak attacks on any non-alliance members currently on the planet. Cost: 1,000
Level I Civilization - Place on a player-owned planet. Allows the owner of the planet to create easy quests for that planet (must be approved, max of 5). You may only have one civilization. Each level of Civ adds 50k PL to the ToM Requirement. Cost: 1,000
Level II Civilization - Place on a player-owned planet. Allows the owner of the planet to create medium or hard quests for that planet. Must have a Level I Civilization already (must be approved, max of 3). You may only have one civilization. Cost: 1,000
Capital City - Place on a player-owned planet. Requires Level I Civilization. Is required for other planet upgrades. Limit 1 per planet. Cost: 3,500
Trading Post - Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level I Civilization and Capital City. Generates 50 zeni per week for the alliance based on how many members are in the alliance (e.g. 4 members = 200 zeni per week). Limit 1 per planet. Cost: 2,500
Barracks - Place on a player-owned planet. Requires Level I Civilization and Capital City. Allows for the training of warriors. Any person on the planet may fight these warriors once per week for a bonus +5 all stats and +25 exp. Limit 1 per planet. Cost: 2,000
Atmosphere Generator - Place on a player-owned planet. Requires Capital City. Adds 5x gravity to the planet. Limit to 1 per planet. Cost: 2000
Hospital - Place on a player-owned planet. Requires Capital City. Instantly heals you back to perfect health after a fight if your life is spared. Also adds +1 DP and +2 all stats after use. Androids cannot use the hospital. Cost: 1,500
Factory - Place on a player-owned planet. Requires Capital City. Instantly repairs an Android back to perfect condition after a fight if their life is spared. Cost: 2000
Moon - Adds a moon to any player-owned planet. You may pick which day of the month the moon becomes full. Limit 2 moons per planet. Cost: 2,000
Senzu Farm - Place on a player-owned planet. Provides 1 senzu bean per week. Allows you to build senzu beans (1 week) and bag of senzu beans (2 weeks). Limit to buy 1. Cost: 4,500
Planetary Hero - Adds 1 additional day to ToM, conquering, and planetary destruction period (max of 7). In addition, each hero increases PL required to ToM or destroy a planet by 50k. (e.g. 3 heroes requires a minimum of 10 days to ToM, 17 Days to Destroy, and 150k PL) Cost: 5,000
Planetary Defense Team - Requires at least one Planetary Hero to buy. Adds 1 additional week to ToM, conquering, and planetary destruction period (max 1). In addition, the team increases PL required to ToM or destroy a planet by 300k. Cost: 25,000
Financed Sports Team - A team for your planet that plays various sporting events. Targets high-paying teams. Can also be used to represent arena gladiators or any other sort of sporting event participants. Generates 30 zeni for the owner or planet's alliance captain per week. Limit to 2 teams per level of civilization on the planet. Maximum of 15 in owner's overall inventory. Cost: 1,000
Balanced Sports Team - A team for your planet that plays various sporting events. Targets average sports teams to dominate. Can also be used to represent arena gladiators or any other sort of sporting event participants. Generates 1 DP for the owner or planet's alliance captain per week. Limit to 2 teams per level of civilization on the planet. Maximum of 15 in owner's overall inventory. Cost: 1,000
Strategized Sports Team - A team for your planet that plays various sporting events. Targets superior teams to learn tactics. Can also be used to represent arena gladiators or any other sort of sporting event participants. Generates 1 SP for the owner or planet's alliance captain per week. Limit to 2 teams per level of civilization on the planet. Maximum of 15 in owner's overall inventory. Cost: 1,000
Stadium - A stadium for sporting or gladiatorial events for the planet. Raises the cap on the number of Sports Teams that can be on the planet by 1 per civilization level. Limit to buy 1 per civilization level. Cost: 10,000
Industrial Complex Zone - May be placed on a player-owned planet. This is a region dedicated to one industry in particular, such as scientific, agricultural, machinery, and the like. Requires Level 2 Civilization. Generates 10 DP, 500 zeni or 10 SP per week. Limit to own 1 per planet, limit to own 3 at one time across entire inventory. Cannot get same resource from more than one ICZ in a week. Cost: 10,000
Warehouse - Can build a single item for you while only taking +1 week longer build time. Once item is finished, it must be physically picked up by you or someone you give permission to (through updates) before it is able to create another. Limit to own 1. Cannot create any planetary add-ons. Not affected by any buffs that decrease build time. Cannot be placed on a planet with Sports Teams or Industrial Complexes. Cost: 7,500
Designated Hero - This Planetary Upgrade Allows you to designate 1 Player Character that will be unsneakable while on your planet if the planet is under threat of destruction or conquest. [Chosen upon purchase. May be switched in the first update of each month. Only in effect if there is an active counter for the planet’s destruction/conquest] Cost: 12,500
Planetary Guardian - This gives your planet its own protector. This is an NPC that will actually fight for your planet using the max PL required to kill the planet as his PL. He must have a character sheet (posted under the soul that he belongs to). His technique list mirrors his employers, and he can be given any non-limited donation/rare item from his owner's inventory via update. Cost: 25,000
Customs Patrol - This is a planetary upgrade that would allow you to make people who come to a planet without Owners Permission (Link required) take 1 week in the customs line in order to gain access. They do have not access to anything on the planet during this time. Cost: 50,000
Lunar Defenses - These are added to any moons on the planet. Adding this defense allows each Lunar Defense that exists to fire 1 DR 3.5 Down on all enemies. Max 1 per Moon owned. Cost: 10,000
Organization Outpost - This is added to any Conquered Canon Planet. Site Planet (www.alexsdbzrpg.com/universe.php). This can be used in place of a regular outpost to allow anyone sharing your main faction to sneak anyone not in your faction & not in your alliance. Cost: 3000
Shipyards -
An upgrade to the Warehouse item. Allows the Warehouse to construct ships at normal build times. Limit to own 1. Cost: 4000
Fleet Base -
Placed on a Player-Owned planet. Requires Hangar and Capital City on same planet. Removes the limit on the number of ships the planet's owner can own, but they can only own as many ships as they have Hangar space on all the owner's planets. Limit to own 1. Cost: 6000
Arms Production Facility - Placed on a player-owned planet. Requires, Level 2 Civilization, Factory and Warehouse on same planet. Weapons built on this planet are at -1 week build time (minimum 1 week), and Arm Blasters built on this world have +2 shots in their battery. Limit to own of 1. Cost: 7,500
Trade Route - Placed on a player-owned planet that you do not own (only if you have permission). Can be placed on a canon planet that a player does not own for double the price. Must own at least one Capital City, Level 2 Civilization, and Hangar (with at least 1 ship stored inside) Allows you to pick up a Warehouse item that was build on a connected planet. Cost: 10,000
Resort -Placed on a player-owned planet. Requires Capital City, Level 2 Civilization, and Hangar on the same planet. This resort provides leisure, entertainment and tourism for the planet, allowing anyone on the planet to spend 300z and use one build slot (taking 1 week) in order to utilize the resort's services. Cost: 8,000
Active Trading Post - Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level II Civilization. The PTO know how to make business boom! An upgrade to the normal trading post to add an additional 25 zeni per alliance member. Cost: 3,000
Level III Civilization - Place on a player-owned planet. Allows the owner of the planet to create one Very Hard leveled quest (must be approved). Must have a Level II Civilization already. You may only have one civilization. Cost: 1,400
Defense Ship Carrier - Place on a player owner planet. Requires hangar. Once per battle a member of the planet’s alliance can call for 1 airstrike during a battle on the planet. Targets all opponents for DR 3. Cost: 5,500
Monopoly Empire - Grants 1 DP per week for every house and mansion built on your user planet. Cost: 1,500