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Post by Shell on Apr 11, 2022 5:33:34 GMT -5
It could also be as simple as allowing multiple level 3 inscriptions again... Dealing with a QA vs a QA that has Toxic and Freezing on it is much different.
I'd say it is as easy...
The stacking perks, "Consecutive Combos Landed (QA, SA, WA) (In my head here I'm saying combos landed between ki attacks used) next Ki attack used gets +.5 DR per up to +2 DR. Then at 2 Consecutive hits they become hard to dodge 3 hard to block too 4 very hard to dodge, 5 very hard to block (the combos not the ki blast) ki blast could get one of those maybe if Consecutive taken before attack."
If you wanted to add a thing where consecutive SA's taken also increases the Crit chance of the Stun that could be a risk....
I also say allowing Level 3 inscriptions to be 2 again make it dangerous.
An SA that would have a climbing rate of stun and also have 2 inscriptions on it (No more making items and shit that give like 4+ or whatever the issue was) is something an opponent would likely want to deal with. Make it so you can't have 2 of the same and limit it to 2 inscriptions (The gloves and interlocked bracers) with a 3rd only being possible with the Rare Item combo thing.
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Post by Shell on Apr 11, 2022 5:37:01 GMT -5
Not a fan of the lowering stats thing. We have a Maverick item that does something like this.
Assassin's Edge Equipped as an accessory. This dark blade is surrounded with a bloody history. You must be evil to use it. It's a level 4 blade that adds +500 strength in battle. Each hit you land on your opponent will lower all their stats by -0.5% for the rest of the battle. Attacks with this weapon deal +5% damage. Decreases opponent's stats by 0.75% per hit instead if equipped with Assassin's Shoes. Can be dual wielded with another weapon.
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Post by Puar on Apr 11, 2022 8:15:20 GMT -5
I love Shell's idea, it's just that it still creates a DR problem. The real problem isn't ki attacks, it's the overinflation of Damage Ratings. I just randomly threw that out there because it fits a bit more. It's like when you are hit your levels should be lowering. It's more complicated, yes.
Shell's idea is totally cool if we didn't already have a million ways to boost DR. Both Shell and Revan are on to something -- make physicals do something outside of damage. I think that is the best course of action. Physicals probably should be used as a better stunning mechanic -- use them to swing the action economy, or used as the same intent of the old Assassin's Blade and start lower stats by a flat number but base it on someone's strength (That way strength matters. We do not want to lower by a flat percent cuz that won't be fair to more powerful chums.)
Anything that doesn't have anything to do with actual damage. Of course they must damage a person and the biggest issue with combos is there is no set damage for them. Let's set it and call it a day and then add special stuff to it, or solidfy their importance in a fight.
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Post by Puar on Apr 11, 2022 8:23:12 GMT -5
It could also be as simple as allowing multiple level 3 inscriptions again... Dealing with a QA vs a QA that has Toxic and Freezing on it is much different. I'd say it is as easy... The stacking perks, "Consecutive Combos Landed (QA, SA, WA) (In my head here I'm saying combos landed between ki attacks used) next Ki attack used gets +.5 DR per up to +2 DR. Then at 2 Consecutive hits they become hard to dodge 3 hard to block too 4 very hard to dodge, 5 very hard to block (the combos not the ki blast) ki blast could get one of those maybe if Consecutive taken before attack." If you wanted to add a thing where consecutive SA's taken also increases the Crit chance of the Stun that could be a risk.... I also say allowing Level 3 inscriptions to be 2 again make it dangerous. An SA that would have a climbing rate of stun and also have 2 inscriptions on it (No more making items and shit that give like 4+ or whatever the issue was) is something an opponent would likely want to deal with. Make it so you can't have 2 of the same and limit it to 2 inscriptions (The gloves and interlocked bracers) with a 3rd only being possible with the Rare Item combo thing. I didn't know we were on page 2 lmao. I like the climbing rate thingie
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Oolong
Grizzled Veteran
Posts: 615
Organization: Kelioux Scholars
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Post by Oolong on Apr 11, 2022 11:01:31 GMT -5
Since standardized DMG systems will never happen and/or dmg doesn’t exist, just go with higher stuns. Make that shit 10% per SA stacking to at least two per turn. Action economy is the meta so people will take them way more seriously that way. It’s also a simple af fix that will 100% make combos more dangerous and a viable tool in battle.
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Post by Shell on Apr 11, 2022 11:28:23 GMT -5
I'm perfectly fine with the stun thing. I feel like adding back the inscriptions too and suddenly they are dangerous. The Dr increase or harder to deal with isn't overly important especially since people fear DRs to much. I would like if you "Took All" from a melee post for it to be a bad idea. That's all.
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Post by Raditz on Apr 13, 2022 20:16:48 GMT -5
If we are talking about physical attacks, combos outside of ki techniques, then yes I do agree. Im a fan of traditional martial arts so yeah, I'd like to see that developed more.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 23, 2022 5:30:01 GMT -5
Just a newbie who's trying to follow along with the discussion, and kind of (?) getting it, I think. I had some thoughts:
- The idea to make stuns dangerous from combos is a good one, it totally plays into DBZ, especially where the games are concerned (you literally guard break your opponent, then launch into powerful ki attack follow-ups)
- Shell's idea of stacking consecutive combos is neat, perhaps it can be combined with some status effects?
For example:
But all in all, with my limited understanding, I support the stun/guard breaking and consecutive bonus ideas, including the damage reduction from ki spam to encourage mixing physicals into actions.
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