Mona
Veteran Member
Posts: 466
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Post by Mona on Nov 26, 2022 18:41:53 GMT -5
a mechanic stipulating that people can't use their alt characters in the same battle I actually don't have an issue with this, though I have never done it. We had a member here that literally built two characters that were made to fight together. The affectionally referred to Grim Bros. But I'd like to see your reasoning for this. Because I consider it abuse. I know that's not how it's viewed here but that's my opinion so I threw up the suggestion. On any fair site I've been on, using multis to help each other would result in a perma ban yet here it's celebrated.
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Post by Puar on Nov 26, 2022 18:46:02 GMT -5
Get gud at multitasking scrub
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Post by Kale on Nov 26, 2022 18:56:43 GMT -5
I actually don't have an issue with this, though I have never done it. We had a member here that literally built two characters that were made to fight together. The affectionally referred to Grim Bros. But I'd like to see your reasoning for this. Because I consider it abuse. I know that's not how it's viewed here but that's my opinion so I threw up the suggestion. On any fair site I've been on, using multis to help each other would result in a perma ban yet here it's celebrated. I'm not as against it as Mona and don't necessarily consider it abuse(at least no more than what everyone else does for max benefit/efficiency) but I can see the reasoning for why people would be against it. We have Henchmen and sidekicks for example. Underlings, Officers, Students, Saibamen, etc. All these things are limited in their actions usually 2 and can't don't have the ability to learn all the techniques their PC owner has. It practically defeats the purpose of these limitations when you can have an entire playable character of yours fight alongside another entire player character of yours. Some may say it's no different than having someone else join you, which I disagree with because having another player join you requires allies, influence, and coordination. Having your own alts yourself eliminates that. You don't have to deal with scheduling issues or your ally recovering if you're controlling them all yourself. I once had someone jump a fight with their other character where they bought what they figured they'd need after the battle had started. They got a Stasis Grenade because they saw I didn't have the crystal. I don't think it's a real issue or something that needs to be removed because anyone can do the same thing, but those advantages are there. I think a better rule would be that you could only fight with Alt characters together if one of your characters is outnumbered. If Mira got jumped by Mona and I, I think it would be perfectly reasonable he could have Towa or somebody join, but I don’t see a need for a player to be able to go against a character that is alone with 2-3 of their own characters.
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Mona
Veteran Member
Posts: 466
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Post by Mona on Nov 26, 2022 19:16:21 GMT -5
I wanted to add that I also think that using multiple characters to help each other in ANY way should also be considered abuse. If I'm trying to TOM someone's planet I shouldn't be able to go sneak that character with my alt. If I'm trying to stop an alliance from gathering dragonballs, I shouldn't be able to send both my characters at them even if the battles are separate. If I think I might actually lose a fight I shouldn't be able to say lolnope and jam 3 characters that I control in there.
There is already a mechanic where you can get help without being broken OP and it's the henchmen system. yes it's not ideal but that's the fkn point. If you NEED help from another character then you make friends and coordinate. If nobody wants to help your stupid ass then you should have to rely on henchmen. With a lot of people having 2-3 characters each there should be no issue getting help if it's deserved.
I don't even know what kind of excuse someone could make to justify this insane level of alt abuse. One person I talked to once said something along the lines of, "it takes a lot of work to make a second strong character," to which I react with the jackie chan wtf face. Just because some people worked hard to abuse a system doesn't justify keeping the system around.
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Post by Holly on Nov 26, 2022 19:39:35 GMT -5
Well for one, we dont' have a super large player base anymore. Two, using two characters is no different than getting help from someone else, other than the advantage of knowing exactly what your partner is going to do because -- well you are that partner. It is a lot harder to control 2 characters in battle than it seems. This isn't a typical game where alting is bad at all.
Your other characters can't mechanically interact for advantage, like trade with each other, spar each other, or battle each other. That I understand -- that is when its cheating. When you are fighting alongside each other? I don't see what you are talking about whatsoever. If I use 2 characters, which I have, nothing changed. I could have still lost the match. My second or third character are both just...characters.
I do not see the difference in who is controlling them. If you plan anything around being scared 1 person can send 2 people after you, either get 2 characters yourself, or get a friend.
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Mona
Veteran Member
Posts: 466
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Post by Mona on Nov 26, 2022 19:47:49 GMT -5
The people benefitting most from having 2-3 strong characters are the ones with the most influence on site direction, so I don't see it ever changing. I'm just voicing my concern because this seems like the place to do so lol.
It's like expecting congress to relinquish power.
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Post by Puar on Nov 29, 2022 16:57:40 GMT -5
Standardized Damage System as +75%. Change it from DRs being double (which is written clearly on the main site that people chose to ignore cause it's over bearing) to be +75%. Every referee works on these same DR = dmg %. Referees are still free to apply stat modifiers, weakening mechanics, and various other things to modify these base numbers but these are the base numbers everyone uses. If we apply a standardized damage system things like DR buffs and suggestions like Blossoms can be fairly made and adjusted to a set system. As is, we could apply Blossom's system to limit DRs only for it to be completely irrelevant in a system with damage that doesn't reach high enough, or having post 4 be deadly af. Without a standardized system it's impossible to keep making DR rule changes that actually work when they affect each ref in entirely different ways. This also helps newer battlers understand their damage points and a basic idea of what kind of damage they should be facing instead of the complete guessing game a new referee presents. WA are SA's with weapons, let's stop giving it its own number. I am all for standardized dmg but I also would like it to be less decimally. I also think that combo damage should be more. We barely can get multiple ones and when we do, I feel like its special enough that the extra damage makes those rare occurrences matter: Why are SAs the same damage as a DR1? Cuz a punch should hurt just as much as a regular suiken if not more.
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Post by Riki on Nov 29, 2022 21:43:16 GMT -5
Suiken costs ki. Anything with a cost should be better than something completely free. I do use a weakening system that makes combos more potent more quickly than DR1s but I don’t think they should start the same.
On that note though, why don’t we actually organize existing damage systems and make a poll? Winner is standardized damage no take backs lulz
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Post by Riki on Nov 30, 2022 12:26:38 GMT -5
Currently Body Shield/Barrier work a such: -Is only activated when an attack of that type hits it meaning you won’t lose your -50% on a ki attack to a physical -Cannot be recalled -Cannot be active at the same time
Change to either: -Lose a charge for any landed attack (Old Way) -Allow the user to recall the barrier/body shield and thus be able to refresh it
The second change feels OP when you’re still used to the old mindset where you would burn charges throwing physicals and the person couldn’t activate a body shield in defense but with the new way it’s more balanced. Yes, the fighter can proc a body shield against a new slew of physicals despite barrier being used before it but it is effectively wasting what would have been two energy attack damage reducers that were guaranteed unless they charged something/used a finisher. To recall barrier/BS would be sacrificing the full use of the technique that is already limited in uses.
Being able to recall a barrier/bs also stops the circumstance where you are trapped with one up while your opponent uses nothing but the other attack type while you’re unable to bs/barrier against them. I personally don’t like being locked into anything.
Or change it back to the old way that was only changed to be better as it is now to only proc on that attack types because it was changed to proactive only lol
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