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Post by Goku on Nov 19, 2024 0:56:48 GMT -5
Should remove that first one- starting with extra zeni and stats- and instead give aliens something that is useful beyond the first month of playing. Using characters like Burter as an example, should instead let them start with a stat-oriented passive that does not count to their limit. For example Burter was fast, Recoome was tough, etc. So Street Fighter, Graceful, Die Hard, Perseverance, or Steeled Mind. Much more impactful than extra stats at the start but follows the same idea. Is this strong? Yes. But it follows their theme on the site "extra accessory slot" and in the show "aliens specializing in one stat" and also alien is generally only played by second souls because they have to, it is not a popular race anyway. Oh, this is actually a good point that I forgot to include in my Aliens post. Something similar was brought up when I was discussing Alien passives with Yua. I'd love to add something unique like this as a 'down the road' kind of thing, not directly tied to racial passives but more in line with Namekians and Guru unlocking their potential. A personalization to Aliens. I think this would have to come a lil down the road just because with so many different characters falling under the alien umbrella (not to mention OC's) this could take a bit of work to get right.
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Post by Galactic King on Nov 19, 2024 1:00:21 GMT -5
I think we should replace the starting stat w/ that passive for now then tbh. Or something else if people don't like it. But that current advantage really isn't an advantage at all.
For Changelings, all of their current advantages kind of suck. Could add "Start with a User Planet" and "Start with the Professional passive. Does not take a passive slot."
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Post by Broly on Nov 19, 2024 6:59:55 GMT -5
Celestial and Demon passives allow them to bypass some alignment restrictions, but don't reward players for being a good celestial or an evil demon. I don't really have any suggestions, but I always thought that was strange and might justify future perks.
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Post by Yan Cass on Nov 19, 2024 16:10:59 GMT -5
I think we should replace the starting stat w/ that passive for now then tbh. Or something else if people don't like it. But that current advantage really isn't an advantage at all. For Changelings, all of their current advantages kind of suck. Could add "Start with a User Planet" and "Start with the Professional passive. Does not take a passive slot." Changing the starting stats for aliens to be like: start the game with one stat passive (which would be giving it to them 10 levels early) and this passive gets a +5% boost would be cool. Late game watas get the 5% boost on a stat passive so its still a perk. Also not against starting with Professional passive for changelings. I am however 100% against giving free passive slots though. If you wanna specialize, you should be willing to get the stat passive anyway. If we went this route might wanna say Professional can be replaced for free though. It's great early game but if you don't donate, 15kz is a steep price to switch.
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Post by Kaine on Nov 20, 2024 21:30:47 GMT -5
I might as well include this since God's techniques, such as Hakai and God Ki Regeneration, are present here. If possible, we can expand the transformations through hard work and effort.
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Post by Vlad on Nov 20, 2024 23:33:39 GMT -5
Androids- unparalleled bionic/robotic advancement. Expanded library of modifications based on the bandwidth limits of the super forms. Bio androids excluded unless they get bio-tech merger mods. Hard to build better for a function than one who was most likely built for a function.
So many wonderful toys!- built in weapons that can be integrated and used as part of the body bio androids included. Mantis blade mutations acid spewing cannons, septic bite engineering mechanical, electrical, biological augmenting offers such wonderful toys for the battlefield.
Emergency measures! Expend one action to do one of the following
soft reboot-go statuesque for a second and lower head tapping cleansing protocols within to cleanse status debuffs.
Emergency allocation of resources-redundancy is the lifeblood of engineering, you will not fall that easy! 25% health and energy restore
the protocols can only be engaged one per turn and have a 3 turn cool down for each
Saiyan- battle frenzy when less than 75% health once per 3 turns a free bonus action can be used to get into the fighting spirit of the feared warrior race and give your next attack a very difficult to evade or hike a difficult to evade move to impossible as frenzied instinct of honed generations overtake you
Alien-live till ya die! At 50% health get the feeling your number may be adding up, live life in the fast lane catches up with you. Adrenalin flooding in until your numbers up, you're gonna fill your cup! The next 2 turns are gonna see you get a +2 on your moves so long as they are uncharged techniques or other such moves as you get a further 2 turns to blaze your candle at 20% heightened speed to try and leave fate in your dust
Potential upgrade to beast form-who said you had to lose your beastly features in later forms? What if you could master the beast side and transfers things like claws and venomous or crushingly powerful tails you may sprout in beast form, and they not just be there to look cool or add an odd flavored melee but with every higher transformation you get a +2% likely to inflict a debuff on a foe from increasingly bacterial claws and potent poisonous bites.
Changeling= feared reputation fierce negotiators. Every shop in existence knows your races' reputation evil stores will tip their hat to you and give a 40% off and who knows maybe a saibamen seed for your patronage never can have enough minions. Neutrals just don't want you to blow up what they own, so 25% off goods. Good aligned stores may have a would-be hero type sporting to bring one of your race down, they won't give you a discount, but you could pick a fight with one of the hero types for a spar point, taking +10 stats and +400z for the road just to send a message.
Demons and celestials-knowledge of mysticism can apply their choice of +10% to critical effect or 10% to critical chance, given their extensive knowledge of the mechanics beyond the mortal veil. Not much to say, mechanics of the multiverse are not my forte.
Humans-undying will! You are sick of these outer worlders and other flavors of freaks strutting around like they are superior! From the androids and their constructed resilience and internal weapons and defense systems, to the saiyans warrior hood and fierce reputed warrior soul super forms to the countless aliens looking to turn your world into a zoo, the changelings and their feared reputation and thinking they can just kill whatever they don't like (not that your species has a greater leg to stand on there, but that's not the point!) demons and celestials with their higher born privilege to greater secrets of the multiverse that you could find if you devoted your life to it! Screw them because you are human, on a world that had apex predators vastly beyond your capabilities your kind fought back and are still here! Extinction level events that saw a fair deal top dogs of their day dropped to the odd-ball survivor you thrive hell or high water! Knowledge to make some of the best of the best synthetic life and weapons that endangered your own species longevity life-saving miracles, and you'll be damned if you will let anyone walk over you! 50% health you call on undying convictions and pure adrenalin for 4 turns ignoring 50% damage and ki use fatigue stacking with other damage absorbing for the duration. Be aware you feel allot less damaged then you are and when that 4 turn mitigation of feeling damage passes 4 turns will be spent racking up the damage and exhaustion momentarily absorbed.
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