Oh i have a few ideas to pose, bit of expansive concepts hopinng that even if none are workable my ideas at least are intriguing.
Conceptual idea- new quest difficulty to farm lesser rewards for those traveling the stars especially. the farmable quest can be taken 3 times before being put on 3-month wait to farm again if a month of time passes before the 3 are used up can add +1 for a cooldown of one of the expended farm opportunities. note this does not
Title: Star slaving
Difficulty: pitiful (1,000 words minimum) -farmable -
Ah slavery one of the galaxies oldest sins. drifting acrossspace you encounter pockets of slavers,
they offer you some loose easy money to ambush a tourist bus of a weak in PL but still fine labor bodies. they are innocent many children but.... easy money.
The alternative proposition you could use these slavers strongest among them an 800 pl bouncer bot but hey its the moral thing and free punching bags.
betraying your choice later will identify you an opportunist and remove morality from future farming
after 3 goes the areas near-by will be on high alert and neither buss lanes nor slaver dens will let you near
Reward: +10 all stats +.5 alignemt tor beating down the slavers
+100z -.5 alignment
if took one from each gain only wealth or stats offered
Title: Anomaly detected-Random encounter!
Difficulty: pitiful (1,000words min) farmable
Description: Never know what you may find in the mysterious reaches of the void
Worm hols mysteries of the void you heard you can use these spots as a section to gain meditative gains as your body absorbs the strange rays.
Gauntlet in a meteor shower. maybe "training" by sitting in a single position trying to sample ego-free flow state isn't your cup of tea and you prefer to get out and exert yourself. Go out to a meteor shower and make your own exercise resume
Maybe your preference is flat hard cash. well got a whole mess of space truck stops with help wanted on them.
flat power your thing? got a few space bandits on the constant hunt for new marks beat some heads for solid gains.
Need to work on your charisma? why not hit up a galacti bar or comedy club?
Determination lacking? tales of ghost ships floating around? Care to try and beat them down on risk of becoming a member of the crew in your undeath?
Intellect something you would like a bit of work on? hold your own with a condversation with an AI perhaps your own ships.
nebula/worm hole meditation +5 all stats for the week meditation training
asteroid belt/ metior shower training bolster solo/heavy training by +5 for the week
help wanted +100z
bust bandit heads +10 all stats
charisma training/ social interaction +5 charisma
brave local ghost story +5 det
Test your mind against AI +5 int
ok now that some concepts for farmable quests for space travelers time for a few bit more grounded ideas
Title: Demons? why always demons?!
Location: any user planet
Description: Well seems the wholes linking the mortal plane to the darkest pits extend even to remote and even wandering worlds. one is about to pop open on the planet your on what off earth will you do?
(Aside try to survive them of course.)
Easy: +300 zeni, +2 DP, +20 all stats, +2 RPC
Bonus: +20 stats
access to it gets (worse)
having been on the planet over 2 weeks
Title: It gets (worse)
Location: any user planet
Difficulty: Varied depending on planets civilization level+ aditional upgrades
easy civilization beneath class 1
normal level 1Civilization + a planetary improvement
hard level2 civ and a capital city at least
very hard type 2 cive capital city+ factory+ 3 additional planetary improvements
So hell has opened and any piece of technology smarter then an analog toster has gone mad.
If this planet has AI and major facilities it is going to be a very very bad time for the planet.
If this is a technological gem hidden in the galaxy.... well you best cancel all plans you got a full day ahead of you. hell opening is not going to be the worst part of your day.
What else could hells presence awaken?
Easy: +300 zeni, +2 DP, +20 all stats, +2 RPC
Medium: +500 zeni, +5 DP, +40 all stats, +5 RPC
Hard: +800 zeni, +6 DP, +80 all stats, +6 RPC
Very Hard: +1,200 zeni, +7 DP, +2 SP, +100 all stats, +7 RPC
Bonus: Easy tier + some scrap components capable of being used to cut .5 week from construction time
Medium 4 units of scrap components
Hard 10 units of scrap components +some experimental tech adds +5exp to training may be placed on the planet or in ship
very hard +20 units of scrap components + exponential growth chambers adds >.5 battle per week to fighting style while training in any form may be installed on planet or ship.
having completed Demons? why always demons?!
Note- Concept I decided to take a swing at making a variable heavy quest I think if nothing else its concept makes for neat potential variable stories.
Title: Never ending nightmare
Location: any User planet
Description: Seems the forces of hell and the chaos of corrupted electronic uprising the moon suddenly blew a quarter of itself out and massive chunks of the satellite natural or not are plummeting to the ground you must save the city!
but you soon find that was the easy bit even with the chunks of moon requiring a pl of 100,000 to burst enough to burn up in the atmosphere. You see Eldredge tentacles wriggling and writing out of the moon, seems millennia ago a fragment of some outer dimensional horror made its way into the mass that would orbit the planet
the force of this invasion was so bad a herald empowered by the omni king was sent to deal with this threat to the universe.
find a way to contain the beast for good before the agent arrives or fight alongside it for some grand rewards, either way the agent will ultimately dispell the hell plane presence and end the nightmares.
if you manage to solo the creature the herald passes a gift to you, a free one use pas to not only reuse dojo of light/dark/ midlands but add +%5 to the gains making them %+15 for the 2nd use.
if you fight together the herald rewards your bravery to try and hold this beast back with a +5 level up worth experience
Requirement: must have done It gets (worse) and planet must have a moon
Title: Lost property
Location: any faction capital planet.
Description: Ever wanted to own a planet but hate the pto price hikes? ever wanted one really safe from raiders seeking random destruction or sacrificing your world to feast on it for power? do you have a tree of life but only value one function and not care the others are cut in half?
Well have you come uppon good news?! Massive shell worlds and artificial worlds based on lost designs have been discovered graveyards to be plundered and turned into mightly civilizations and repairable bases for those planet busters can be told to shove it and blow it out their tailpipes!
Of course, such a distant remote world and this former resident of a galaxy-spanning superpower glow dark the core long went dark the artificial environment will need some time to boot up.
you get a horrible horrible sinking feeling in the pit of your being the force responsible for this artificial world being dead may not be among the dead, an unknown horror stalking you looking to add your ill-fated hopes to the fallen
Artificial planet/shell world- A planet-sized construct with all the fixings of a proper world with a few quirks.
positive quirks- immunized to the tree of might being a lifeless construct of a world
Repairable so long as the planet is not wished from existance if it is hit by a destructive blast that would destroy it it may be repaired with a 4week restoration, 2 week restoration+2,000z or instant for 5,000zs
unnatural satellites come with two "moons" and can have the moons recycled for a zeni gain of half the price of a moon each
Administrators transporter- the owner of the world is given an emergency only warp devise to take them to their world once a month emergency as in invasion not sale for planetary improvement.
insufficient life support- tree of life gets 1 selected gain to maintain while all other functions are halved.
it qualifies as planet! those limited to own worlds will find this false one no less passing as one to the galactic monitors of ownership
must be on a capital planet to request and must have a free planet own space.
Title: Star system ruler
Location: any user planet
Ever find the idea of a single world being self-sustaining less then ideal? Why merely sustain/survive when you can thrive?
but farm worlds need resources and protection, mining worlds need a constant reliable replacement chain, and the military support world does not quite recognize your world as the crown jewl of the star system.
Hard: +800 zeni, +6 DP, +80 all stats, +6 RPC
Supporting star system.- adds +200z to jobs on the planet also if in an artificial planet system cuts restoration cost by 1,000 and a week off the time to restore.
must be on a world with a capital city
Title: Power of the stars!
Location: any user planet
Difficulty: Very hard
Description: "We seem to have some lost technology a powerful energy source." one of your supports said.
A new age for the planet, only an already well off world can fully appreciate it.
The problem in the middle of constructing the Dyson sphere a star eater reaks havoc on the machine, in fact it is so relentless no matter how you solve the issue you are too late for the whole of the planet to prosper
Reward: Very Hard: +1,200 zeni, +7 DP, +2 SP, +100 all stats, +7 RPC
Bonus: Star power enhancement- double the effect of one feature/ structure of the planet adding overcharged to the name
ex: overcharged level 1 civ create up to 10 easy quests (approval needed)
overcharged hanger store up to 4 additional ships.
overcharged atmosphere generator add x10 to the planet
ect Requirement: requires at least level 2 civ+capital city
Post by King Piccolo on Sept 11, 2019 20:44:00 GMT -5
Title: For the love of - Again guys?! Location: Zotera Difficulty: Easy Description: Always a rowdy bunch, typically the pirates on Zotera manage to keep their violence to a reasonable level. It IS a neutral site, after all. Occasionally though... things can get a little out of hand. Help the barmaid, Luna, settle things down without destroying the place and she might give you a cold drink on the house! Reward: +300 zeni, +2 DP, +20 all stats, +2 RPC Bonus: Zoteran Tequila - +10 Charisma per week. Can be drank 5 times. Can be drank in addition to regular Brewing items.
Title: Lost Technology Location: Zotera Difficulty: Very Hard Description: Once a thriving center of scientific discovery, Zotera lost everything the day the PTO turned on them. Wiped out in a single day, many great pieces of advanced technology were left behind, never to see the light of day... until now.
After getting the regulars to tone things down a bit, you overhear Luna talking to someone about weapon that her father took from his lab the day of the invasion. You can't hear the rest, but the pirate she's talking to leaves in a hurry. When pressed for information she tells you that her father was killed before he could use it and that it's probably still lying somewhere amid the wreckage of their old home in the ruins of Asteria City.
Turns out the pirate she was talking to was none-other-than Captain Nero of the famed Heavy Metal Kings pirate organization, and he's already taken his dangerous crew to retrieve the weapon. Can you beat him there? Requirements: Must have completed "For the love of - Again guys?!" Reward: +1,200 zeni, +7 DP, +2 SP, +100 all stats, +7 RPC +1 Alignment and +1% Speed if you don't kill the crew OR -1 Alignment and +1% Strength if you do Bonus: +1 Alignment and +1% Speed if you don't kill the crew OR -1 Alignment and +1% Strength if you do AND Lost PTO Blaster - Equipped as an Accessory. The newest (but incomplete) upgrade to the standard PTO Arm Blasters, the chemicals in this weapon's ammunition has degraded over time to produce surprising effects. Fires three DR 3 rounds. The battery recharges outside of battle. Each round has a 10% chance to inflict Poison or Immobilize
Title: Gunslinger Location: Zotera Difficulty: Epic Description: Either because you let him survive, or because he's just a slippery devil (how else has he avoided capture all these years?) Captain Nero has resurfaced. Angry that he missed out on his prize, he has decided that Luna the barmaid is responsible for his failure. Stop him from killing her and then give chase across the cosmos. Nero's ship, the Orion, is famed for its speed and cloaking capabilities, but if you can catch him and make sure that Luna doesn't have to fear his return, then you can snag his signature weapon. Requirements: Must have completed "Lost Technology" Reward: +1,700 zeni, +8 DP, +3 SP, +150 all stats, +8 RPC Bonus: Nero's Gun - Fires five DR2, AoE shots OR three DR3 single-target shots. Battery recharges outside of battle. May be modded to combine with another blast (adding their effects together) by spending 3 weeks and a building slot. (Cannot be reduced)
Description: Your master has assigned you a special kind of training: Meditate on your life.
You are to pick five life moments to relive during your assigned meditation. Afterward, you are to subject them to your Master for his discernment. After you meeting, you must either accept or reject his judgement.
If you accept his judgement out of obedience or for another motive, +1 alignment.
If you reject his judgement for any reason or motive, -1 alignment.
Reward: +300 zeni, +2 DP, +20 all stats, +2 RPC.
Bonus: alignment change
Requirement: Be master training this week for stats or moves. Can be master training with any site master that is on Earth, including player characters.
Last Edit: Oct 16, 2019 23:50:49 GMT -5 by Zarbon: Edited in greater detail for 'Requirements' for clarity.
Post by Raiosu Kirishi on Nov 23, 2019 17:06:26 GMT -5
Title: Saiyan initiation test
Description: You have made your way to planet Vegeta, and everywhere you go you get glares from the Saiyans. Seems like they really think highly of themselves. One challenges you to a fight in a bar, so prove that you're a worthy enough warrior to drink with the warrior-race. Their test is one of danger,- fight the biggest Saiyan to near-death. If you live, the Saiyans recognize your power and you can freely drink with the rowdy Saiyans whenever you want.
Description: Even now, long after the Galactic War that had consumed the entirety of the Galaxy for nearly a full year, many places still bear the scars of that conflict, the most of which was planet Earth. This was a planet that had been the origin point for the brutal and cold fighting force known as the Steel Legion, once the robotic protectors of the Earth Defense Forces, they had been changed from defenders into oppressive and murderous tyrants by the actions of a single man. That man was now dead, cold in the ground, and yet his ambitions still remain to this day. Having been more-or-less forgotten until now, the town of Telanwan, once a conversion station and arms cache of the Steel Legion, had turned into a figurative ghost town. This was one of the towns that had been completely abducted and converted into the robotic soldiers of the Legion, leaving the town itself an empty husk of a once-vibrant culture. Only time-and-elements-worn markings and houses remain of this once-proud town. However...
Today, an electronic signal was detected from that ghost town. It was a request by an RBC unit (the most common unit constructed by the Legion at the time) for access to the Network, a shared and wireless network that all RBC units utilized for mutual communication. Experts believed that the Network was the true hub of their way of life, as emotionless as it was, and attempting to reconnect to the Network (or form its own Network) would be a remnant RBC unit's first priority. The fact that even a single RBC unit still survives is, by all measurements, a grave implication. The Steel Legion cannot be allowed to return to the Galaxy--and as such, whether by recruitment or commission, you have been tasked to investigate and resolve the matter.
RBC Units (an abbreviation of Robotic Bodyguard and Combatant) are powerful, fully-synthetic robots capable of awe-inspiring destructive abilities. Each one is armed with a Mega Buster, an arm-cannon capable of rapid-fire energy blasts or mountain-destroying charge-blasts. Their resilience is second-to-none when it comes to android construction, their calculative abilities in combat were the best that could have been constructed at the time, and they were known for their ruthless and cold logic. All RBC units (with few exceptions) were capable of emotions, and most saw emotions as a weakness. Be prepared if you intend to fight such a metallic monstrosity--for they were the shocktroops of an ideology that was intolerant of anything that was not in keeping with their logic.
Reward: +500 zeni, +5 DP, +40 all stats, +5 RPC
Bonus: +250 zeni
Title: Ghosts of the Past, Part 2
Description: Data retrieved from the incident at Telanwan indicates that there are remnants of the Steel Legion. As near total as the destruction of their numbers had been, some still survived. It is not completely known why so many RBC units had been destroyed upon the destruction of their leader, Unit Five-Thousand (once known as General Rondown), but the data proves that many RBC units are still in operation, even if their locations are unknown and their signals are extremely weak. Because of this data, you voluntarily follow-up (or are ordered to do so by a higher power or government) on this investigation by travelling to the next-greatest concentration of Steel Legion units during the war: Avalon.
Avalon had been a near-singular obsession for the Steel Legion to invade, as they had invaded with almost six-million RBC front-line units. Even now, Avalon still bears the scars of that invasion (as well as the attempted Invasion by the potent Ork raiding force), leaving the planet in a state of recovery at this point. Avalon's forces are, as imagined, at an all-time low. Between defending themselves from a near-defeat at the hands of the Legion as well as repelling a force of Orks that had possessed the very-real possibility of wiping out all life on Avalon, Avalon's military forces have only started to recover. It takes a long, long time to properly recruit and train a military that Avalon once enjoyed, and right now, they are at their most vulnerable.
You eventually gain authorization from the Avalonian government to conduct your investigation, and a single Paladin is attached to your endeavor by the ruling Senate. This is a fresh-faced Journeyman Paladin, with little experience, so you may have to play baby-sitter for this particular person, but with Avalon's and the Senate's blessing, you are able to conduct your investigation of Avalon for any signs of RBC activity. There were three major sites of RBC activity during the war: The landing and staging zone (some one-hundred kilometers away from the capital city), the walls and outskirts of the capital city itself, and the Cougon Plains (where the Steel Legion army had constructed a now-defunct base of operations). How you pursue your investigation is up to you, but be warned--if one RBC unit remained on Earth, it stands to reason that more still function, mindlessly pursuing whatever objectives they have with the relentlessness of a beehive or ant colony.
You are wished the absolute best of luck. You are likely to need it.
Reward: +800 zeni, +6 DP, +80 all stats, +6 RPC
Bonus: +250 zeni
Requirement: Must have completed the quest Ghosts of the Past, Part 1 (located on Earth)
WRITER'S NOTE: These are the first two quests of what will likely be a 7 or 8 part chain. I will post up the rest as time allows.