Post by Shell on Sept 17, 2019 17:21:38 GMT -5
Damage Report:
Artic has Taken: DR 3.5 Kiaiho, DR 2 Blast Punch, 2 x DR 3 Eye Beam
Quan Lei has Taken: 9 SA, 18 QA, Telekinesis, 10% of 7 DR Kiaiho, 50 of 6 DR Goal, Block + 25% of DR 11 Futae Kiwami
Artic Damage Taken: 12% (This Time Around) 18% Total (Vitality Drained: 23,285 Total)
Quan Lei Damage Taken: 76.8% This time 84.3% Total (129,070 Total Vitality Drained) (This is with revisions to stats from Previous one as Well which reduced what you were down because you didn’t have as many stats.)
Notes:
1. Barrier vs Hybrid is also ½ Effective because of Hybridness. So, the Barrier only covered 25% of the DR 11 Futae Kiwami (This is obviously where the majority of damage came from as a DR 11 is Highly Deadly)
2. Crits:
Artic is Crit on the Blast Punch with Debilitating
Quan is Crit with Freezing (1 of the 6 Available from the Grapple, Nothing else)
The power he had summoned up from the depths of Hell itself had seemingly done the trick. The hunter was struggling now from the looks of it as he only narrowly escaped from the mountain side as he tried to get some distance now. It seemed he had no interest in melee combat as the shield of fire ignited around him once more. Master Artic was interested, but he felt he had his opponent on the ropes and it was now time to finish him off.
In the past he would have gloated in this moment, but his mind knew he had to push the advantage he had gained. It was because of that knowledge that he stayed silent for now and without hesitation he pushed off the mountain side as well rocketing towards his opponent for a moment. His speed grew once again only to almost flicker out of vision. He appeared quickly, possibly not even lost to a focused eye, as he looked to drive a single diving punch into the stomach. He kept right on flying hit or miss as he tried to continue his onslaught.
He turned as he formed another ball of ki in his hands. It was almost exactly like the first time he did this, but the ball was much bigger and the energy clearly more devastating. He flipped around kicking the ball as he did so to send it at the Android, but in a much more painful version than the last. Even if it was dodged, he had plans for that as well.
Not wanting to wait on the result his energy continued to grow his energy further charging up around his core this time around. His learned skill in combat let him know that he had to focus on his ki and his opponent, his theft had allowed him to do both better than he ever could have before. As he saw the result of the kicked ball, it was time to get to work.
His image didn’t appear to move right away, but he suddenly was right next to the Hunter as he lifted his arms allowing the charged up energy he had gathered to be released like a shockwave simply trying to keep his opponent down for as long as possible.
Well that and perform the setup for his grand finisher. The first version of himself faded just like his original had and suddenly he would appear behind Quan Lei. ”Good bye.” It was all he said as he struck out looking to connect with a pinpoint strike to the spine area and kill the machine once and for all.
Actions: Moon Flower Proc (+1% HP, + 1% Ki)
A1: IST + Dragon Dive (DR 10, Ki: 3%) (Speed: 392,175)
A2: Charge (Ki: 1%, +1 DR Next Attack)
A3 + A4: Sonic Edge (Ki: 10%, DR: 9.5)
Tactician: Charge Ki: 1%, + 1 DR Next Attack)
Free: Double Zanzoken (Ki 6%)
DZ 1: Ki Shockwave (DR 9.5, Ki 5%) (Crit: Crush) (Speed: 448,200)
DZ 2: Kinjutsu No Ken (DR 10.5, Crit Crush) (Speed: 448,200)
Crush Stance: (Last 2 Actions Not Attacking me, For Real This Time)
Transformation Ki Used: 1.5%
Total Ki Used: 27.5% (Gained 1%) this turn - 46.2% Total , Total HP Gained: 6%
Ki Remaining: 53.8%
Stamina Drained: 55,591 Total (26,902 This turn)
Damage Taken: 17% (23,285 Vitality Lost)
Battle Stats: Gear – Drain
PL: 627,975 / 837,300 -> -> 824,915 / 1,099,886 -> 937,911 / 1,250,548
Ki: 313,988 / 418,650 -> -> 412,457 / 549,943 -> 468,956 / 625,274
STR: 90,000 + 84% + 4,450 = 170,050 – 3,125 = 166,925 (141,889)
SPD: 95,000 + 126% (Forgot 2% from Assassin’s Shoes) + 9,400 = 224,100
TOU: 90,000 + 120% + 7,200 = 205,200 – 3,125 = 202,075 (151,556 vs Next 2Actions Against)
STA: 90,000 + 83% + 3,000 = 167,700 – 3,125 - 10,334 + 245 = 108,984 / 164,575
VIT: 90,000 + 85% + 7,200 = 173,700 – 3125 = 147,290 / 170,575
INT: 4,000
CHA: 2,000
Det: 4,000
Notes:
Fight Prep Items (8/8):
1: Senzu Bean Bag (4/4)
2: Energy Drink
3: Stun Grenade (Used)
4: Ki Buffer
5: Ki Well
6: Potion
7: Potion
8: Elder Gem
(Has Vorox Wing)
Gear: (+ Indicated Interlock)
Body: Cobalt Valkyrian Armor (Restoration, Blood Medal, Armor Gem) + Shadow Cloak
Arms: Kinetic Energy Gloves (+1 DR) Stitched to Thieves Gloves (Combat and Freezing) + Cobalt Gauntlets (Toxic and Energy)
Head: Mask of One Thousand Horrors + Eye Shield
Legs: Undersky Greaves + Assassin’s Shoes (Might)
Accessory 1: World Breakers Claw
Accessory 2: Soul Ring (+1 DR)
Accessory 3: Grylon's Carapace
Notes:
20% Damage Reduction
+ 21% Physical Damage
+ 1% Ki Damage
+ 10% Healing
vs Artic = No Telepathy, No Telekinesis, 50% Nightmare
All Advanced and Finisher + 3.5 DR (Hybrids/Physicals + 4 DR ) (Master + Soul Ring + Kinetic Gloves + Ki Manipulation + Fisticuffs)
All Fundies + 2.5 DR (Hybrids +3 DR) (Master + Kinetic Gloves + Ki Manipulation)
Counters: 2/4 (Level (Used), Retaliation, Blood Medal (used)) (You Should have PL and Int)
Improved Speed Teleports: (6/9)
26 Fundamentals (2 Custom): Mastered Aura Shot (1/2), Mastered Beam Ball (1/2), Blast Punch (Used Up) , Energy Wave, Bukujutsu, Power Fly, Deflect, Kiai, Mastered Energy Dan, Mouth Blast, Fire Breath, Power Blast, Double Energy Wave, Eye Beam, Mesposo, Sokidan (1/2), Suiken, Mastered Hammerhead, One Finger Blast, Mastered Boar Attack (Used), Mastered Seraphim Punch (1/2), Moonshine Blast (Used), Dynamite Kick, Dodonpa, Super Dodonpa, (Customs to follow) Goal (1/2), Bushwack
14 Advanced (4 Custom): Dragon Dive (Used), Nova Chariot, Murder Ball, Hyper Tornado Attack, Artic’s Daichiretsuzan, Kiaiho (Used), Hokaku Kon Dan, Rock Crusher, Trap Shooter, Galactic Blow, Grand Smasher (Used), Atomic Blast, Dirty Fireworks, Big Bang, Double Big Bang, Ki Shockwave (Used), Artic’s Heat Phalanx, (Customs to follow) A Maidens Charge, Futae no Kiwami (Used), Sonic Edge (Used), Ultra Body Slam
12 Power Ups: Dyne Power Up, Energy Charger, Opal Electricity, Zanzoken (Used), Double Zanzoken, Barrier, Body Shield, Flames of Hell, Hassuken, Illusion Wolf, Aura, Energy Doubler, False God State
2 Finishers (2 Custom): Supernova, Death Ball, Kinjutsu No Ken (Used) (Customs to follow) Hyperventilation, Destroyer’s Wrath
5 Rush: Brave Punisher (Used), Abyss Impact, Galactic Tyrant, Imprisonment Volleyball, Amazing Impact
Customs ( 2 Fundamental, 3 Advanced, 2 Finisher): Listed Above
Specials: Mastered Telepathy, Mastered Telekinesis, Slippery Mind, Mastered Transformation, Daemon, Moonflower, Transmute Energy (Used), Instant Transmission, Shishio, KM 3, Sense, Ki Suppression
Level 20 Defensive, Level 20 Balance, Level 20 Tactician
Passives (Level 100): Graceful 2, Steel Minded 2, Tactician 2, Pure Power 2, Mentor 2
Transformation: All Transformations and All Regulated
Determination Perks: Second Wind, Ferocity, Dulled Senses, Death Pact
Artic has Taken: DR 3.5 Kiaiho, DR 2 Blast Punch, 2 x DR 3 Eye Beam
Quan Lei has Taken: 9 SA, 18 QA, Telekinesis, 10% of 7 DR Kiaiho, 50 of 6 DR Goal, Block + 25% of DR 11 Futae Kiwami
Artic Damage Taken: 12% (This Time Around) 18% Total (Vitality Drained: 23,285 Total)
Quan Lei Damage Taken: 76.8% This time 84.3% Total (129,070 Total Vitality Drained) (This is with revisions to stats from Previous one as Well which reduced what you were down because you didn’t have as many stats.)
Notes:
1. Barrier vs Hybrid is also ½ Effective because of Hybridness. So, the Barrier only covered 25% of the DR 11 Futae Kiwami (This is obviously where the majority of damage came from as a DR 11 is Highly Deadly)
2. Crits:
Artic is Crit on the Blast Punch with Debilitating
Quan is Crit with Freezing (1 of the 6 Available from the Grapple, Nothing else)
The power he had summoned up from the depths of Hell itself had seemingly done the trick. The hunter was struggling now from the looks of it as he only narrowly escaped from the mountain side as he tried to get some distance now. It seemed he had no interest in melee combat as the shield of fire ignited around him once more. Master Artic was interested, but he felt he had his opponent on the ropes and it was now time to finish him off.
In the past he would have gloated in this moment, but his mind knew he had to push the advantage he had gained. It was because of that knowledge that he stayed silent for now and without hesitation he pushed off the mountain side as well rocketing towards his opponent for a moment. His speed grew once again only to almost flicker out of vision. He appeared quickly, possibly not even lost to a focused eye, as he looked to drive a single diving punch into the stomach. He kept right on flying hit or miss as he tried to continue his onslaught.
He turned as he formed another ball of ki in his hands. It was almost exactly like the first time he did this, but the ball was much bigger and the energy clearly more devastating. He flipped around kicking the ball as he did so to send it at the Android, but in a much more painful version than the last. Even if it was dodged, he had plans for that as well.
Not wanting to wait on the result his energy continued to grow his energy further charging up around his core this time around. His learned skill in combat let him know that he had to focus on his ki and his opponent, his theft had allowed him to do both better than he ever could have before. As he saw the result of the kicked ball, it was time to get to work.
His image didn’t appear to move right away, but he suddenly was right next to the Hunter as he lifted his arms allowing the charged up energy he had gathered to be released like a shockwave simply trying to keep his opponent down for as long as possible.
Well that and perform the setup for his grand finisher. The first version of himself faded just like his original had and suddenly he would appear behind Quan Lei. ”Good bye.” It was all he said as he struck out looking to connect with a pinpoint strike to the spine area and kill the machine once and for all.
Actions: Moon Flower Proc (+1% HP, + 1% Ki)
A1: IST + Dragon Dive (DR 10, Ki: 3%) (Speed: 392,175)
A2: Charge (Ki: 1%, +1 DR Next Attack)
A3 + A4: Sonic Edge (Ki: 10%, DR: 9.5)
Tactician: Charge Ki: 1%, + 1 DR Next Attack)
Free: Double Zanzoken (Ki 6%)
DZ 1: Ki Shockwave (DR 9.5, Ki 5%) (Crit: Crush) (Speed: 448,200)
DZ 2: Kinjutsu No Ken (DR 10.5, Crit Crush) (Speed: 448,200)
Crush Stance: (Last 2 Actions Not Attacking me, For Real This Time)
Transformation Ki Used: 1.5%
Total Ki Used: 27.5% (Gained 1%) this turn - 46.2% Total , Total HP Gained: 6%
Ki Remaining: 53.8%
Stamina Drained: 55,591 Total (26,902 This turn)
Damage Taken: 17% (23,285 Vitality Lost)
Battle Stats: Gear – Drain
PL: 627,975 / 837,300 -> -> 824,915 / 1,099,886 -> 937,911 / 1,250,548
Ki: 313,988 / 418,650 -> -> 412,457 / 549,943 -> 468,956 / 625,274
STR: 90,000 + 84% + 4,450 = 170,050 – 3,125 = 166,925 (141,889)
SPD: 95,000 + 126% (Forgot 2% from Assassin’s Shoes) + 9,400 = 224,100
TOU: 90,000 + 120% + 7,200 = 205,200 – 3,125 = 202,075 (151,556 vs Next 2Actions Against)
STA: 90,000 + 83% + 3,000 = 167,700 – 3,125 - 10,334 + 245 = 108,984 / 164,575
VIT: 90,000 + 85% + 7,200 = 173,700 – 3125 = 147,290 / 170,575
INT: 4,000
CHA: 2,000
Det: 4,000
Notes:
Fight Prep Items (8/8):
1: Senzu Bean Bag (4/4)
2: Energy Drink
3: Stun Grenade (Used)
4: Ki Buffer
5: Ki Well
6: Potion
7: Potion
8: Elder Gem
(Has Vorox Wing)
Gear: (+ Indicated Interlock)
Body: Cobalt Valkyrian Armor (Restoration, Blood Medal, Armor Gem) + Shadow Cloak
Arms: Kinetic Energy Gloves (+1 DR) Stitched to Thieves Gloves (Combat and Freezing) + Cobalt Gauntlets (Toxic and Energy)
Head: Mask of One Thousand Horrors + Eye Shield
Legs: Undersky Greaves + Assassin’s Shoes (Might)
Accessory 1: World Breakers Claw
Accessory 2: Soul Ring (+1 DR)
Accessory 3: Grylon's Carapace
Notes:
20% Damage Reduction
+ 21% Physical Damage
+ 1% Ki Damage
+ 10% Healing
vs Artic = No Telepathy, No Telekinesis, 50% Nightmare
All Advanced and Finisher + 3.5 DR (Hybrids/Physicals + 4 DR ) (Master + Soul Ring + Kinetic Gloves + Ki Manipulation + Fisticuffs)
All Fundies + 2.5 DR (Hybrids +3 DR) (Master + Kinetic Gloves + Ki Manipulation)
Counters: 2/4 (Level (Used), Retaliation, Blood Medal (used)) (You Should have PL and Int)
Improved Speed Teleports: (6/9)
26 Fundamentals (2 Custom): Mastered Aura Shot (1/2), Mastered Beam Ball (1/2), Blast Punch (Used Up) , Energy Wave, Bukujutsu, Power Fly, Deflect, Kiai, Mastered Energy Dan, Mouth Blast, Fire Breath, Power Blast, Double Energy Wave, Eye Beam, Mesposo, Sokidan (1/2), Suiken, Mastered Hammerhead, One Finger Blast, Mastered Boar Attack (Used), Mastered Seraphim Punch (1/2), Moonshine Blast (Used), Dynamite Kick, Dodonpa, Super Dodonpa, (Customs to follow) Goal (1/2), Bushwack
14 Advanced (4 Custom): Dragon Dive (Used), Nova Chariot, Murder Ball, Hyper Tornado Attack, Artic’s Daichiretsuzan, Kiaiho (Used), Hokaku Kon Dan, Rock Crusher, Trap Shooter, Galactic Blow, Grand Smasher (Used), Atomic Blast, Dirty Fireworks, Big Bang, Double Big Bang, Ki Shockwave (Used), Artic’s Heat Phalanx, (Customs to follow) A Maidens Charge, Futae no Kiwami (Used), Sonic Edge (Used), Ultra Body Slam
12 Power Ups: Dyne Power Up, Energy Charger, Opal Electricity, Zanzoken (Used), Double Zanzoken, Barrier, Body Shield, Flames of Hell, Hassuken, Illusion Wolf, Aura, Energy Doubler, False God State
2 Finishers (2 Custom): Supernova, Death Ball, Kinjutsu No Ken (Used) (Customs to follow) Hyperventilation, Destroyer’s Wrath
5 Rush: Brave Punisher (Used), Abyss Impact, Galactic Tyrant, Imprisonment Volleyball, Amazing Impact
Customs ( 2 Fundamental, 3 Advanced, 2 Finisher): Listed Above
Specials: Mastered Telepathy, Mastered Telekinesis, Slippery Mind, Mastered Transformation, Daemon, Moonflower, Transmute Energy (Used), Instant Transmission, Shishio, KM 3, Sense, Ki Suppression
Level 20 Defensive, Level 20 Balance, Level 20 Tactician
Passives (Level 100): Graceful 2, Steel Minded 2, Tactician 2, Pure Power 2, Mentor 2
Transformation: All Transformations and All Regulated
Determination Perks: Second Wind, Ferocity, Dulled Senses, Death Pact