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Post by Aria on Jul 2, 2020 13:05:50 GMT -5
It's laughable now. At-least I think so. Back then during patch whatever like 5.6 something, 15,000 power level was a lot. I got the suggestion from someone, Garou in-fact, and I agreed with it.
It needs tweaking, but what if we just make it to where you got a percentage of your PL as the cap? Nothing huge. Something like 6% of your current base as the cap to your battle gains? Probably lower, because I realize that percentages can get really crazy. But this would encourage battles a bit more and I think since its been like probably 5 or 6 patches since this was looked at.
Just a thought. Could also increase the static cap too.
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Mira
One Percenter
Posts: 2,102
Soul: Tri
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Post by Mira on Jul 2, 2020 13:12:59 GMT -5
Anytime you add in Percentage gains without cap to them it gets abused. The easiest way to see this would be that we add this and now Yan and Shell battle monthly to add 6% of our PL's. If people wanna bump the cap gains fine, but you still have to understand that it simply promotes people fighting their much stronger allies out of alliance to get more gains.
Battles are not supposed to be for stats, they are supposed to be to battle. Either way I don't think I'd be overly against something where after 1 month in a battle you can start gravity training again on your updates.
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Post by Aria on Jul 2, 2020 13:19:37 GMT -5
It's already capped at 5% of the person you beat. So if the person is weaker than you, you won't even touch the 6% for yourself. I do understand that concern though. An increase, even if its subtle is due though for some of the newer people involved. Percent get out of hand quick, so I agree with that.
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Mira
One Percenter
Posts: 2,102
Soul: Tri
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Post by Mira on Jul 2, 2020 13:25:07 GMT -5
It is capped at the 15k that is laughable. Moving it to 20k or 25 or 30 or whatever is just promoting fighting a much stronger friend. At 1 Million PL you could give up to 50k PL.
The above mentioned 6% of your power level is the cap. Using that example a battle between Shell and Hit (they can't but I know my stats at least) They are both 3 million. A fight with them would give them 180,000 PL. While 2 people at 300k (The Amount that hits the current 15k Cap) each would only get to 18,000. It would mostly just allow the strongest to pull away more.
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Post by Aria on Jul 2, 2020 13:27:51 GMT -5
Yea that is true, I got you on that. So we should keep it static instead of percentage wise, if we were to move forward with this type of change. Cool. Thanks for giving me the bigger picture on it!
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Mira
One Percenter
Posts: 2,102
Soul: Tri
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Post by Mira on Jul 2, 2020 13:34:07 GMT -5
Like I said, I'm not opposed to bumping the cap. Maybe even making something where if you are lower level and battle the cap is higher than at higher levels? That way it would actually promote lower level battles and give them a chance to catch up a little more. Those kinds of numbers I'd want to think about when I'm not heavily sleep deprived.
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Post by Gohan on Jul 2, 2020 13:40:02 GMT -5
Well, battles *are* supposed to be for stats. Not like gaining 20% of your PL every four weeks, but it's gotta be better than it is right now. Battles are dangerous, and in the past that danger was offset by being the single best way to get stronger. Take this example:
Player 1 and Player 2 are both 600k and fighting a 1v1. That's gonna be a close battle, assuming they're similar writing levels/gear/etc. But no matter who wins, neither side gains more than 15k (or 20k for saiyans). The fact is that a lot of the site is now above that 600k where any battle around your level has gains that are halved by the gain cap. That's not rewarding a close and serious battle, since those two people could just as easily write a few sagas or do some quests over the 2-4 weeks that their battle could take.
Making the cap relative to your own strength won't change the way gains get calculated (i.e. 5% of the loser's PL), it just makes battling more relevant to the majority of the site. I can't find the rule anywhere but as far as I've been around there's been a ghost rule keeping people from battling one another consecutively -- while this is pseudo-implemented to keep chain sneaks from being a thing, if this was official then it'd keep you and yan from jacking eachother off (to an extent, I guess your SS could get around that).
As a compromising solution, what about making the cap scale with the bottom of the Top 25? So if the 25th person on Top 25 has a PL of 800k, max battle gains could be capped to 5% of that for 40k (over double the current cap).
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Mira
One Percenter
Posts: 2,102
Soul: Tri
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Post by Mira on Jul 2, 2020 13:55:27 GMT -5
Introduction to Battling: (Source Main Site) Battles are what the RPG is really about. You could maliciously hunt down other players to kill them, steal all their zeni, or pilfer their most prized item. Or you might simply be on the same planet and wish to prove your superiority by defeating them in combat. All battles are done in roleplay format and require a ref to be present in order to oversee the fight. You are limited to one battle per week and you may not battle the same character two weeks in a row.
The idea of battle whoring for PL has been frowned upon for years. Battles are Dangerous... Well kind of. If I go and power level friends with Shell you can't really jump those battles because my friend will just sit and do nothing to cost you a handicap action or switch sides and even more fuck you over because the slot is locked. This happened once when 2 people were having a fun little saibaman battle and someone jumped to fuck with them. The one side switched and the jumper got smoked.
For what it is worth. I'd be ok with 2 people outside of top 25 fighting allowing for double gains being given to them.
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Deleted
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Post by Deleted on Jul 2, 2020 15:48:38 GMT -5
PL gains are not what they are all about. But battles do make you stronger that is a fact. The gains for battles are pretty much shit and need retooled. But it won’t be crazy. I’ll give it some more thought.
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Post by Alex on Jul 18, 2020 8:05:41 GMT -5
It is a good idea to increase the gains for battles, but we will need to ensure balance between what they give to powerful people and weak people otherwise it can be another mechanism for the strong to run away with PL that weaker members will never be able to catch up to. Perhaps there will be an increased flat base gain, then a % of power level difference between you and your opponent, with a cap added in to allow balance. I think this idea makes the most sense since you would become stronger by fighting someone stronger than you.
Someone with 100,000 PL fighting someone with 1,000,000 PL should get more of a gain than someone with 1,000,000 PL fighting someone else with 1,000,000 PL.
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