|
Post by Puar on Sept 1, 2020 15:00:11 GMT -5
I have a bunch of stuff I would like to suggest, so I'ma compile it all in here. I will start of with two of them for now.
Invisible Jumping (re-work) 2% - For 4 attacks (6 if used by Hit) your physical combos have double speed. Can be used once per battle. Fisticuffs and Advanced Fisticuffs raise this limit by +1 each. Cannot be used with Wolf Fang Fist or Illusion Wolf.
Time Skip 4% - An upgrade to Invisible Jumping. Must know Invisible Jumping to learn. Once learned, Invisible Jumping will no longer take up a technique slot. For 4 attacks (6 if used by Hit), chances of a critical hit on Special attacks increase to 20%. You also skip forward in time by .1 seconds making your physical combos undodgeable. Limit to use once per battle. Advanced Fisticuffs allows you to use it twice per battle. Cannot be used with Wolf Fang Fist or Illusion Wolf. ----
Okay so in spirit of the Wolf Fang Fist Power up, I came up with an interesting spin on the Time Skip used by Hit. It is basically the exact same mechanic, minus the extra damage and geared towards speed, precision, and time. Pretty self explanatory when you read the techs. Trading unblockable and damage for undodgable and increased critical HIT
Re-work Invisible Jumping into the Power up section and actually make it learnable. The Belt can still be used if you don't want to take a slot, but you would need to actually KNOW jumping to learn Time Skip.
|
|
Mila
Story Teller
Posts: 1,154
Organization: Kelioux Scholars
Race: Android
Status: Open Roleplays
Soul: Major Second
|
Post by Mila on Sept 3, 2020 20:45:06 GMT -5
Alignment Shifts!
Good:
Fundamentals:
~Beam
Virtue Beam DR-1 Ki-2% Action-1 Good Only: A beam of energy that utilizes the goodness in your heart. Unblockable to Evil. -1 DR against Good. -2 DR against Lawful Good.
~Blast
Virtue Blast DR-1 Ki-2% Action-1 Good Only: A blast of energy that utilizes the goodness in your heart. Unblockable to Evil. -1 DR against Good. -2 DR against Lawful Good.
~Other
Virtue Aura DR-0.5 Ki-13% Action-1 Good Only: The body is cloaked in a mystic white aura for 1 post. Cannot be used with any other physical / hybrid attacks. Physical combos hit for this attacks full DR. Unblockable to Evil. Considered a hybrid attack.
^ Okay for the Aura, I boosted the Ki to account for potential ki reduction, which is why it had gotten so high.
Evil:
Fundamentals:
~Beam
Corruption Beam DR-1 Ki-2% Action-1 Evil Only: A beam of energy that utilizes the evil in your heart. CE: Poison.
~Blast
Corruption Blast DR-1 Ki-2% Action-1 Evil Only: A blast of energy that utilizes the evil in your heart. CE: Poison.
~Other
Corrupted Aura DR- Ki-13% Action-1 Evil Only: The body is cloaked in a murky black aura for 1 post. Cannot be used with any other physical / hybrid attacks. Special Attacks (Not quick attacks) replace stun chance with CE: Poison.
^Same reason as Viture Aura. A better break down is that 8% will make it to where you get the most out of the tech when you maximize your action list. So slower/low end action holders will burn more trying to be cool.
|
|
|
Post by Lilim on Sept 3, 2020 21:20:50 GMT -5
I'm not sure alignment-specific fundamentals with abilities like that is really all that called for? I'd rather see them reworked as advanced, personally, but I like the idea overall.
|
|
Mila
Story Teller
Posts: 1,154
Organization: Kelioux Scholars
Race: Android
Status: Open Roleplays
Soul: Major Second
|
Post by Mila on Sept 3, 2020 21:23:37 GMT -5
Good:
Advanced:
~Beam
Purity Ray DR-4 Ki-7% Action- 1-2 Good Only: An intense beam of light colored energy that forms from either the tips of the finger or the center of the palm. Against Evil combantants it cannot be beam struggled.
~Blast
Purity Bomb DR-4 Ki-7% Action- 1-2 Good Only: An intense ball of light colored energy that forms between the palms of both hands. Against Evil combantants it cannot be blast canceled.
~Other
Purity Palm DR-3 Ki-5% Action- 1-3 Good Only: Your fist is cloaked with all the good in your heart. This deals double damage to Evil combatants and cannot by reduced by Barrier or Body Shield if they are Evil. (Does not cost a the shields a charge either). Hybrid Attack
---
Evil:
Advanced:
~Beam
Diabolical Pillar DR-4 Ki-7% Action- 1-3 Evil Only: A sinister dark beam of energy that can be formed out of pure will within a few feet radius of the user. If charged, can create an extra beam instead of concentrating it to increase damage. For each charge action a beam is created keeping the beam at base DR and becoming multi-target.
~Blast
Diabolical Dynamite DR-4 Ki-7% Action- 1-3 Evil Only: A sinister dark blast of energy that can be formed out of pure will within a few feet radius of the user. If charged, can create an extra blast instead of concentrating it to increase damage. For each charge action a beam is created keeping the blast at base DR and becoming multi-target.
~Other
Diabolical Knee DR-3 Ki-5% Action- 1-3 Evil Only: Dark energy funnels into the legs and its most potent power pools at the point of the knee. If charged it it can become a multi-hit attack instead of concentrating it to increase daamge. It will hit the opponent an extra time per charge action, keeping base DR and must be defended each time. Can be used once per battle. Hybrid Attack
|
|