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Post by Cell on Sept 5, 2021 1:23:32 GMT -5
Please post all technique suggestions in here instead of creating their own thread. If it warrants discussion, a separate thread may additionally be created. We're always looking for new techniques, even if we're not always needing them. If you have an idea for a technique, with either a unique/creative execution or effect, feel free to post it here! Please note that doing so forfeits all rights to the technique; it might be edited to use in another way, it might be ignored, it might be used, etc. Don't post it in here if it's something you plan on having as as a custom technique. If others pull inspiration from here in use of their own custom techniques, we may reject the idea if it can be better used for the whole site instead of just one person. If it is a technique we likely were not going to add in any way, we may accept it. Though if we weren't going to add it, there is a high chance it may not be a good technique and would thus be rejected anyway. If your technique is implemented, even if in another form, you may be granted a small reward for contributing to the site
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Post by Cell on Sept 6, 2021 21:58:01 GMT -5
sourced from linkIt may need some touching up for it to be a better fit for adbz, but I thought this was actually a pretty nice tech as seen in db super. Cage of Light Actions: 1 Ki: 10% Description: Requires Death Beam to learn. The user stretches out their arms and fires off beams from both hands and traps the opponent in a cage of those beams. This causes the next attack that turn to be undodgable. The opponent may instead attempt to escape from the cage, inflicting a one action stun and DR 4. I like the suggestion, just writing down my thoughts before they escape me.
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Post by Raditz on Jan 17, 2022 10:39:20 GMT -5
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Post by Broly on Jan 17, 2022 16:00:48 GMT -5
In light of Raditz's suggestion above I suggest: Saturday Crash (Advance Beam) DR 4 Actions: 1-2 Ki: 7% Description: Raising one hand into the air, the user forms a violet orb of energy into their palm. The user then hurls the orb forward bracing their wrist with their free hand as a beam soars to their opponent. If used by Raditz increases the DR by +1. and: Shining Friday (Finisher Other) DR: 8 Actions: 1-3 ki: 18% Description: Lifting a single hand into the air, the user gathers their ki in a rapid manner causing sparks of purple and pink electricity to arch from their finger tips. Suddenly the user rushes their opponent attempting to strike their opponent at close range creating a massive orb of energy at the last possible second. This move is considered a hybrid technique and is considered hard to block. CE: Pierce. If used by Raditz his speed is doubled during this technique.
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Post by Deleted on Apr 16, 2022 7:48:31 GMT -5
This isn't so much a 'suggestion' as a possible adjustment, regarding two existing techniques Heat Dome and Finish Buster. Currently they are on the site as:
Both of these moves were used by Future Trunks, and I was wondering if they might be considered for a character specific (Future Trunks/Trunks) DR bonus gain? Similar to other techniques that apply to other characters, like Goku (10x Kamehameha, Final Kamehameha, Kamehameha (beam), etc) and Vegeta (Final Flash, Big Bang Attack, Galick Gun, etc)?
Thanks for your time!
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Post by Deleted on Apr 21, 2022 7:15:48 GMT -5
I've been delving into some techniques used for Future Trunks, and wanted to suggest some new techs - and an alteration to Heat Dome - to separate the moves and add some variety (especially for Trunks! ): FUNDAMENTAL
This one was used by Trunks early on, where he pierced through King Cold. As such, critical effect pierce added, to maintain thematic connection.
ADVANCEDThe Super Buster Cannon had enough punch to knock Vegeta (in Super Saiyan form) into the distant horizon, like Team Rocket - that seems like an advanced move to me? Also I'm aware 'knockback' is not a critical effect, but perhaps that could also be considered (to replace crush above), so here's an idea I'm spitballing: So that's kind of where my mind went, thinking of knockback. So less about making distance and 'pushing away', more about being impacted and dropping something/s? Just a thought, anyway - Crush probably works just as well!
Could be staggered? Knocked? Anyway, next one!
FINISHERWhile Heat Dome Attack isn't a planet-breaker, I think it has enough punch to be considered a Finisher, because of the depictions in canon and games. For Trunks, in games specifically, it is one of his final techs to unlock (being one of the strongest), and it was able to completely disintegrate Cell 1st Form in the show - while clearly having power to spare. Perhaps a upgrade is possible to consider, from Advanced to Finisher?
Perhaps it could include a death chance (like when it disintegrated Cell)? The proposed version above is just upgraded to Finisher levels. Also added the requirement to know Finish Buster, as it utilizes that attack alongside the addition of the heat dome, and added crit effect burn (to keep with the canon thematic).
Anyway, just some suggestions, thanks for reading!
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Post by Holly on Mar 14, 2023 9:11:33 GMT -5
Hey guys we have a crit that barely gets touched and only like -- 1 thing has it. I'm talking about CE: Regen.
How about we add the CE to Heal and Healing Blade and make Guru staff just have a like an increased crit chance of it happening -- maybe like up the crit for regen by +10% or something basic
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Post by Holly on Aug 6, 2023 19:40:34 GMT -5
A rework of the Forms:
Pretty much scrap the forms now and we get a bootleg version of old insta clone. The action count would be better, and we even save an advanced slot if you wanna mix up your form usage. What makes this different? It boosts Deca by a good bit by adding actions to what you already have access to. Keeps Tri-Form pretty much the same though. Thoughts?
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Post by Seven on Aug 6, 2023 21:06:36 GMT -5
A rework of the Forms: Pretty much scrap the forms now and we get a bootleg version of old insta clone. The action count would be better, and we even save an advanced slot if you wanna mix up your form usage. What makes this different? It boosts Deca by a good bit by adding actions to what you already have access to. Keeps Tri-Form pretty much the same though. Thoughts? I'd say max of 7 actions instead of 9 I ain't about to be fighting people my PL that get to spam rushes and stun grenades at me and use up all my STs in one turn hell nah
I'd say increase the Ki usage if we're gonna do away with the pl/stats division. If the advantage of multiple people is action economy then the disadvantage should be how draining of a technique it is. Probably treat it like a transformation that takes constant Ki to maintain and increases with each extra clone you produce.
That's my take anyways.
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Post by Riki on Aug 7, 2023 10:28:14 GMT -5
Bro never said ANYTHING about getting rid of the stat division. 1 clone still equates 1/2 stats each. 2 clones still equal 1/3 stats each.
Also Aria, this thread is for new techniques not suggested changes. We’re not looking for two pages of discussion on one technique.
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