|
Post by Galactic King on Dec 20, 2023 0:53:13 GMT -5
I don’t really see why no killing/stealing would be enforced. If you guys wanna spar go spar. If you want 40,000 power level, you carry the risk of dying.
Except you don’t, because this will be used to battle alliance mates only. But still. There needs to be at least the false illusion of risk for it to be a battle.
Agreed on the no unique end of battle actions such as absorption or siphon. Outside of the standard kill/steal which is what makes it a battle.
I’d also want to add you can’t dimensional battle the same person twice in a row. I like the concept of duels that don’t have to end in death. It should allow weaker folk to interact without the looming threat of swinging e-peens. Go out and make new friends and fight new rivals tbh. Should have to fight at least 3 ppl before fighting the same person again. If you got beef so real that you’re fighting back to back anyway then it should just be a real duel/battle which holds no restrictions.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 20, 2023 1:02:38 GMT -5
I don’t really see why no killing/stealing would be enforced. If you guys wanna spar go spar. If you want 40,000 power level, you carry the risk of dying. Except you don’t, because this will be used to battle alliance mates only. But still. There needs to be at least the false illusion of risk for it to be a battle. Agreed on the no unique end of battle actions such as absorption or siphon. Outside of the standard kill/steal which is what makes it a battle. I’d also want to add you can’t dimensional battle the same person twice in a row. I like the concept of duels that don’t have to end in death. It should allow weaker folk to interact without the looming threat of swinging e-peens. Go out and make new friends and fight new rivals tbh. Should have to fight at least 3 ppl before fighting the same person again. If you got beef so real that you’re fighting back to back anyway then it should just be a real duel/battle which holds no restrictions. Makes sense - but I thought dimensional battling would mean that you're able to fight even if you're on separate planets?
|
|
|
Post by Galactic King on Dec 20, 2023 1:14:57 GMT -5
That’s part of the suggestion. A big part of the suggestion also seems to be no kill no steal no jump battles with alliance mates. Added restrictions to prevent abuse seems wise tbh.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 20, 2023 1:22:42 GMT -5
I def like the idea of IC, maybe someone disliking an alliance mate & attempting to kill them, idk. I also like the suggestions about not being able to siphon them too; maybe we could have a common ground and say that killing is ok but siphoning isn't? idk man i'm just happy to be here lol
|
|
|
Post by Galactic King on Dec 20, 2023 1:29:58 GMT -5
Yeah that was my suggestion lolol. Allow kill/steal so it’s still like… a battle. But disallow things like siphon. Any unique post-battle action. Unique being operationalized as a non-kill, non-steal action.
|
|
|
Post by Videl on Dec 20, 2023 5:27:54 GMT -5
I def like the idea of IC, maybe someone disliking an alliance mate & attempting to kill them, idk. I also like the suggestions about not being able to siphon them too; maybe we could have a common ground and say that killing is ok but siphoning isn't? idk man i'm just happy to be here lol To be honest, if IC, you don't like someone in your alliance enough that you want to actively try to kill them, then I can't understand why you'd be in an alliance with them anyway. I feel like that's a whole different topic separate to dimensional battling.
|
|
|
Post by Lilim on Dec 20, 2023 6:37:45 GMT -5
I personally just do not like the battle system. I dislike how it works, how labyrinthine it can seem, generally just don't "get it," so this is ultimately something I just won't engage with, especially if we're tacking on killing/stealing onto something that would normally be physically impossible. You're Dimensional battling specifically because you're on different planets and wish to do so in a kind of 'Gem of Telepathy' kind of way. If folks are going to demand that some level of risk be involved, then whatever--I just won't engage with it. I'm kosher with being able to battle alliance members with it, since that would provide a great way to actually, you know, figure out how everything works. People will point at training battles, but I've never seen a training battle actually perform its role as teaching someone how the system works.
And even then, we have folks on here that have wildly different interpretations of the system and significantly different opinions on how it should work. Not going to lie, I don't have time for that.
The more risk you attach to things on the site, the more folks will eventually choose to not use those systems. I get it, as a DBZ site, you're kind of here because of the battle sequences, but I've seen friendly fights and hostile fights, and they all seem tedious as all hell. I'd rather not.
I guess what I'm saying is, you all do what you wanna do with the system and this technique, but the less attractive and/or more laborious you make something, the less likely folks will want to touch it.
|
|
|
Post by Dr. Ghast on Dec 20, 2023 7:26:33 GMT -5
I mean, lilim's got a point, not to mention the abuse that also comes with all these caviats, risk things, etc.
Take for example joe (no offense) he always avoids battles with kill/steal, but he's happy enough to ruin it for someone else with the whole prison planet thing. At first the prison planet looked like a nice way for good people to avoid losing alignment...but in the end, it's just a loophole and after one or two times in there, with everything done...ND is more useful, which considering how it is for evil peeps (and neutral peeps) ... dimensional battling is perfect without the risk, the whole number of restrictions that have already been discussed are there to make sure it isn't overly abused as another easy gains mechanic...
I'd say where we were was fine, no further ammendments needed
|
|
|
Post by Kale on Dec 20, 2023 9:44:41 GMT -5
Honestly. I don't see the point of making kill/steal doable in Dimensional Battle. There are already things such as mandatory recovery despite win or loss and reduced gains to make it for it lacking the risk of a regular battle. A two month cooldown to be able to dimensional battle alliance mates again is a good way to prevent a likely source of abuse, plus halved gains and mandated recovery whether its a win or loss would also help in preventing it from being exploited for easy gains.
As for what Ghast said about me always avoiding kill/steal battles, it's erroneous. I have done multiple battles with people who would have or have stolen from/killed me(you have been in one of those battles) and I only have attempted to use the prison system on people I sneak or get sneaked by. Those situations involve someone being forced to battle or lose something and if they choosing to do the fight they are taking the risks. There isn't a way to make someone dimensional battle so whether that's a factor mostly depends on whether the ones agreeing to fight are willing to put that on the table in the first place.
Going back to what Lilim said. I see the point being made about tacking on elements of risks making the option less desirable. There should be a way to battle without worrying about getting it getting jumped or players getting killed/stolen so they can enjoy a way to play the game or learn the battle system without the risks even if it can't be done as often or yields less gains so it isn't abused.
|
|
|
Post by Galactic King on Dec 20, 2023 12:00:29 GMT -5
As to your last point, I believe it was this very thread that I suggested SFGs be buffed to accommodate that request. If people don’t want items stolen in dimensional battling on the basis that it’s like a gem spar, then no items/gear should be allowed into the battle. This would further differentiate dimensional battling as a unique mechanic so I have no issue with it. It actually sounds neat. Just go in with your techniques and stats. But if you have items on you then why wouldn’t the items be steal-able?
But death would need to be allowed. That’s less a suggestion and more a condition for approval. If there’s no way to die then it’s not a battle.
|
|
|
Post by Yan Cass on Dec 20, 2023 16:57:22 GMT -5
As to your last point, I believe it was this very thread that I suggested SFGs be buffed to accommodate that request. If people don’t want items stolen in dimensional battling on the basis that it’s like a gem spar, then no items/gear should be allowed into the battle. This would further differentiate dimensional battling as a unique mechanic so I have no issue with it. It actually sounds neat. Just go in with your techniques and stats. But if you have items on you then why wouldn’t the items be steal-able? But death would need to be allowed. That’s less a suggestion and more a condition for approval. If there’s no way to die then it’s not a battle. This is what Dimensional Battling is currently: It's already no kill/no steal. It's still a battle. The only change this thread is suggesting is that it allows alliance mates to battle and is more accessible (via learning it on Toffit versus for 100 SP in ND or doing three quests in ND). The more accessible part is where we reach into potential abuse. If you're saying you do not want it more accessible with the no kill/no steal rule I can understand your point, though it is still accessible rn. Honestly, if we add the alliance mate thing people would probably try and grab it as it has more use but most people are fine with the risks and would rather take full gains. I definitely would rather the risk with the additional restrictions Bebi has added to curb the aforementioned potential abuse.
|
|
|
Post by Galactic King on Dec 21, 2023 2:05:58 GMT -5
Ah I forgot it was changed. Well I still think it's strange/forced to tie alliance battling to dimensional battling. If people want to battle an alliance member let's just let them. Normal battle, duel, dimensional battle... whichever they prefer. I don't think it's healthy site design to artificially load things up unrelated things, ya know? I wouldn't argue to remove the no kill/steal since it already is on there. But if it wasn't on there I would. It feels inorganic.
Idk where that leaves the suggestion itself tho. But yeah. Let's just let people battle alliance mates and tie Bebi's restrictions onto alliance battles.
|
|
|
Post by Dr. Ghast on Dec 21, 2023 9:07:36 GMT -5
The problem is that battles between alliance mates ought to have something at stake (the challenge thing) while dimensional battling in its proposed form essentially equates to a tougher, heavier spar or much easier coordinated training battles and the likes, without needing to be on the same planet (which can sometimes be a hassle if you have completely different goals, orgs, etc). The whole idea of separating it with some serious restrictions also prevents it from being nothing more than an easy gain and makes you focus more on the enjoyment and fun of the battles themselves rather than what's to gain/what's at stake.
|
|
|
Post by Yan Cass on Dec 21, 2023 10:49:36 GMT -5
We had Alliance Training Battles for a short minute. It’s in an admin rulings but you and Shell both said it isnt real lawl. That’s Here: forum.alexsdbzrpg.com/post/32370I think tying it to dimensional battling or changing it to say no jumps at all would be better to avoid that complication, but WITH that complication there is the necessary risk I think you’re looking for Revan. So if could just have this admin ruling be back into effect with the intention of moving it to the main site next patch that’d be super.
|
|
|
Post by Galactic King on Dec 21, 2023 15:29:45 GMT -5
Let’s see what Shell says. I’m against alliance battling. It’s just, if that’s what the site wants, I’d rather guide it to be implemented in the healthiest way instead of saying “no.”
But yeah, what you’re saying makes sense and I agree. Seems like it’s something everyone wants, Shell included.
|
|