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Post by Goku on Jul 17, 2024 21:45:28 GMT -5
Anybody who knows me knows that I enjoy the patch process. Piecing things together and improving mechanics, injecting a little dash of creativity, matching it up with the lore, then watching it all come together is one of the more satisfying aspects of the site for me.
I want you to be excited about it, too. That's why moving forward, we want to hear your opinions to help steer and determine the priorities of patches.
Do you have minor suggestions? Items or gear change suggestions? Or maybe an idea for something on a larger scale? Is it a fully thought out idea, or a budding thought that you'd like to see brought to life? Drop them here!
There is no limit to what your suggestions can be, but please be aware that they may not be implemented, or could be changed from the proposed version for a variety of reasons - maintaining site balance being of the foremost importance. Priorities may shift and ideas may get put on a back burner, or the scale of the suggestion might be too ambitious for the time being. As we all know, so many things on the site are interconnected, so a change on one thing could heavily influence another mechanic in either a positive or negative fashion, so anything suggested here will go through the standard channels of approval before implementation.
If there is discussion to be had regarding a proposal, please utilize discord and/or create a thread. If you want to show support for an idea, please *Like* the post rather than comment to avoid clutter. Any non-constructive comment will be removed, so please lets keep this business and promote positivity.
Thank you ♥
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Post by Lilim on Jul 18, 2024 2:08:25 GMT -5
I can't remember if we ever experimented with player-made factions before (in my case, Infernal Dominion), but I'm essentially able to create that effect through user planet quests (kinda similar to most other factions, now that I think about it). For what it's worth, I'm not advocating for being able to make player-made factions with the same scope and benefits as mainline factions, but I would like there to be more ways to expand the number of quests user planets can have (since we can no longer own more than one planet outside of conquering). That way, I can continue to expand the Infernal Dominion (yes, this does come across as self-serving, because it kinda is, let's be honest). I understand why being able to own more than one user planet was removed, especially since someone like me could math-hammer out the investments and really get things rolling in that department, but it was a vehicle by which I could expand the faction I've been writing and building upon this last long while.
Since I just recently returned, I cannot think of much else to improve upon at the moment. I need to get back into the regular groove of things first. Thank you for your consideration.
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Post by Lilim on Jul 19, 2024 9:21:21 GMT -5
Sorry to double-post, but since this is a separate topic, it might be worthwhile to have it as a separate post.
At this point in Lilim's career, I legit have run out of things to spend tokens on, so some repeatable benefits to spend tokens on might be a good idea. I know folks are looking for more unique things for the token shop, but honestly, I think removing the limit in Capsule Corp Mega Elixir and maybe increasing the limit on Roleplayer's Boost might be a good idea. I know the Boost was intended for newer players, so honestly, I think removing the limit entirely on folks outside the top 10 or top 25 is probably a good call (alternatively, removing the limit on anyone under 1 million power level might be more understandable and simpler to enforce). Alternatively, being able to trade in Tokens for just a big stack of DP or SP or RPC would be worthwhile. I'd rather not pigeonhole staff into one solution or another, so I wanted to offer as many alternatives as possible. Maybe someone will come up with a better idea than me, though.
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Pan-Seta
Veteran Member
AKA Paukena
The Woman, The Myth, The Legend
Posts: 406
Organization: Saiyan Empire
Race: Saiyan
Status: Contact Me
Soul: Main
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Post by Pan-Seta on Jul 19, 2024 18:18:18 GMT -5
Idk if it counts but I would like to see more Neutral only advanced techs. It is basically a sea of good and evil only in there. Being neutral is hard enough lol there should be some fun incentive to straddle that line. Also: Should we not at least be able to have a beefed up Dark Kamehameha? You get basically a line of 4 different Kamehamehas, all stacked on each other. Either make an equivalent line of evil only beams, or stretch DK.
(I know we have a tech suggestion thread but this is not specific beyond an example.)
I also suggest a charisma revamp. Like. Det and Int have a lot more levels. Charisma could conceivably get filled in more. Make it more worth having even if you don't have your own Z Warrior squad. I can see it being useful for minions/students and the like. (Such as it being cheaper to hire someone, buy certain items cheaper because you haggle like a champ, things like that.)
Also I used to say it all the time but: Human only (more) and Saiyan only techs (oozaru et al doesn't count). (I've technically called one of my customs something only Saiyans can learn but that's a different thing.) I still believe only Saiyan hybrids and Saiyans should actually be able to use Moonshine Blast. If you change races you no longer have access to it. Like alignment based techs. Saiyans forcing each other oozaru is one thing. A non-Saiyan doing it is quite another.
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Post by Videl on Jul 21, 2024 7:37:19 GMT -5
We're going back a number of years now, but I remember a time when there were certain items that had some mystique about them. For example, there was a time when it was a mystery what the three ancient gems would do once one person held all three. I kind of miss that level of mystique.
On that note, and rares in general, I think the way they work could be changed slightly. Currently, all of the limited items are held by fairly powerful individuals. I have no problem with that. I'm not saying that needs to changed. They worked for that position and shouldn't be penalised for it.
However, we may see more interactions, sneaks etc going on if we had a tiered system, much like the way bounties work.
Have one or two limited items that cover a certain range of PL that people within that range can fight over. Make it good enough that people want to have it, without making it so OP that it flies in the face of what we have currently. Perhaps the lower tier items are more geared towards helping newbies catch up, whilst the higher tiers serve a more nuanced purpose.
TLDR:
- More mystique which leads people to want to find out what X does. - A new tiered limited item list (in addition to what we have) that serves a purpose based on that tier.
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Post by Goku on Jul 26, 2024 13:58:55 GMT -5
I can't remember if we ever experimented with player-made factions before (in my case, Infernal Dominion), but I'm essentially able to create that effect through user planet quests (kinda similar to most other factions, now that I think about it). For what it's worth, I'm not advocating for being able to make player-made factions with the same scope and benefits as mainline factions, but I would like there to be more ways to expand the number of quests user planets can have (since we can no longer own more than one planet outside of conquering). That way, I can continue to expand the Infernal Dominion (yes, this does come across as self-serving, because it kinda is, let's be honest). I understand why being able to own more than one user planet was removed, especially since someone like me could math-hammer out the investments and really get things rolling in that department, but it was a vehicle by which I could expand the faction I've been writing and building upon this last long while. Since I just recently returned, I cannot think of much else to improve upon at the moment. I need to get back into the regular groove of things first. Thank you for your consideration. I like this idea. There are some obvious - and not so obvious - pitfalls I can think of to avoid with allowing player factions. It could get out of hand pretty quickly, as we can all imagine. I believe Alliances might be the most useful vehicle we have in place to grant some faction-like function, and they could certainly could do with some additional use. I think this topic might be good to create a thread about and solicit some ideas from everyone. With it being in discussion and before it's brought up, I'll also just state I'm against the allowing of more planets for passive gains. Sorry to double-post, but since this is a separate topic, it might be worthwhile to have it as a separate post. At this point in Lilim's career, I legit have run out of things to spend tokens on, so some repeatable benefits to spend tokens on might be a good idea. I know folks are looking for more unique things for the token shop, but honestly, I think removing the limit in Capsule Corp Mega Elixir and maybe increasing the limit on Roleplayer's Boost might be a good idea. I know the Boost was intended for newer players, so honestly, I think removing the limit entirely on folks outside the top 10 or top 25 is probably a good call (alternatively, removing the limit on anyone under 1 million power level might be more understandable and simpler to enforce). Alternatively, being able to trade in Tokens for just a big stack of DP or SP or RPC would be worthwhile. I'd rather not pigeonhole staff into one solution or another, so I wanted to offer as many alternatives as possible. Maybe someone will come up with a better idea than me, though. Great suggestion tbh. A 'token dump' item is a great idea, in addition to reviewing the current token items - I will add that on my to-do list. Idk if it counts but I would like to see more Neutral only advanced techs. It is basically a sea of good and evil only in there. Being neutral is hard enough lol there should be some fun incentive to straddle that line. Also: Should we not at least be able to have a beefed up Dark Kamehameha? You get basically a line of 4 different Kamehamehas, all stacked on each other. Either make an equivalent line of evil only beams, or stretch DK. (I know we have a tech suggestion thread but this is not specific beyond an example.) I also suggest a charisma revamp. Like. Det and Int have a lot more levels. Charisma could conceivably get filled in more. Make it more worth having even if you don't have your own Z Warrior squad. I can see it being useful for minions/students and the like. (Such as it being cheaper to hire someone, buy certain items cheaper because you haggle like a champ, things like that.) Also I used to say it all the time but: Human only (more) and Saiyan only techs (oozaru et al doesn't count). (I've technically called one of my customs something only Saiyans can learn but that's a different thing.) I still believe only Saiyan hybrids and Saiyans should actually be able to use Moonshine Blast. If you change races you no longer have access to it. Like alignment based techs. Saiyans forcing each other oozaru is one thing. A non-Saiyan doing it is quite another. Since there's like 4 suggestions in here, I'll break them down: There was some discussion a while back about neutral techs, and true neutral (tagless) in general receiving a buff. It was sidelined for the most recent patch work, so we'll have to bring it back. But yes I agree 100% that neutral needs some tech love. I'm also not against adding more for Dark Kamehameha, but that might have to wait the neutral stuff to be in place. Charisma could use another perk or two, but I don't know if it needs a full revamp tbh. I like the niche it fills in empowering your allies in battle, and a small boost for yourself outside of battle. I'd like to see it continue to serve that purpose - which could include the suggestions of affecting your minions & students in some way. This would be a good topic of discussion for a thread. I'm not opposed to more race-specific techniques, especially to maybe help get lesser used races played more frequently. Imo, Saiyan's are probably good in this regard, especially with the fresh SE revamp. So, it's not likely they'll get any additional race-specific techs soon. As for Moonshine Blast being restricted to Saiyan's only - with the ability to freely remove and regrow a tail, and Savage Elite's wanting to be Oozaru, I don't think Moonshine needs to be restricted. We're going back a number of years now, but I remember a time when there were certain items that had some mystique about them. For example, there was a time when it was a mystery what the three ancient gems would do once one person held all three. I kind of miss that level of mystique. On that note, and rares in general, I think the way they work could be changed slightly. Currently, all of the limited items are held by fairly powerful individuals. I have no problem with that. I'm not saying that needs to changed. They worked for that position and shouldn't be penalised for it. However, we may see more interactions, sneaks etc going on if we had a tiered system, much like the way bounties work. Have one or two limited items that cover a certain range of PL that people within that range can fight over. Make it good enough that people want to have it, without making it so OP that it flies in the face of what we have currently. Perhaps the lower tier items are more geared towards helping newbies catch up, whilst the higher tiers serve a more nuanced purpose. TLDR: - More mystique which leads people to want to find out what X does. - A new tiered limited item list (in addition to what we have) that serves a purpose based on that tier. I also remember the mystique of certain items! Back in the day before anybody really had the Z-sword and there ways to get to the ND were severely limited, you had to purchase the Legend of the Blademaster to 'unlock' the secret to stay in the ND long enough. So mysterious - except it turned out that secret was basically Alex telling you death + portal = long enough to find the Z-Sword. Some of those secrets come apart as knowledge of the RPG is gained. However! I like the idea of peeling back the meta and forcing IC interaction through RP (quests, OS, PS, etc) to discover the usage of an item. Like a big ole investigation, because not only is it fun, it helps to hammer in that reminder that we're on a RPG and not just striving for the meta. The suggestion for tiered limited items is very interesting. Doing anything with the current set of rares would be incredibly difficult, but this is an idea I like. Maybe we could find a way to incorporate it with the lesser used/ worse rares that are almost never sought after.
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Post by Chaotzu on Aug 3, 2024 16:02:53 GMT -5
In the next patch, I think more than anything I'd like to see a sort of glossary created. In this, universal definitions for terms like "ki attack", "physical damage", "absorb", and other common terminology used throughout the site. This would benefit us all, especially battle refs when it comes to rulings and patch staff, by giving them a consistent reference document of terms both when it comes to adding new content, and editing old content to bring it up to date.
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Post by Goku on Aug 14, 2024 21:59:22 GMT -5
In the next patch, I think more than anything I'd like to see a sort of glossary created. In this, universal definitions for terms like "ki attack", "physical damage", "absorb", and other common terminology used throughout the site. This would benefit us all, especially battle refs when it comes to rulings and patch staff, by giving them a consistent reference document of terms both when it comes to adding new content, and editing old content to bring it up to date. Good suggestion, we need this a lot. This would probably be more of a site-wide project since over the years many different people have created items and we all know the never-ending struggle between wording vs intention.
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Post by Lilim on Nov 20, 2024 11:14:41 GMT -5
Since this might be a separate request from one's I've posted previously, I would like to specifically request ways to add more quests to user-owned planets. Tokens or Zeni, either route would be appropriate, I think. Thanks!
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Post by Chaotzu on Nov 21, 2024 15:27:09 GMT -5
Physical fundies + grapples
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Post by Bra on Nov 21, 2024 16:09:17 GMT -5
Physical fundies + grapples This please ^^ Not sure why there's like 3 exemptions and other fundies can't be used.
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Post by Yan Cass on Nov 21, 2024 16:50:31 GMT -5
Chopping Right, Friction Focus, Razor Swipe, and Rising Knee should 100% be in grapples.
In the past Dynamite Kick, Hammerhead, and Boar Attack haven’t been included for grapple use due to the kind of build up they require so I think Forceful Flick and Focused Palm Strike are questionable for similar reasons. I'm not against either of those or Dynamite Kick being added as well though.
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Post by Puar on Nov 23, 2024 14:09:13 GMT -5
Before I forget,
Actions Hopefully we are moving toward 5 action base soon, but this isn't about that. I was thinking about us making lost actions (Stuns / First Post / Freezing, etc) be replenishable through techniques / items.
How it works now is that if you are stunned you lose the 2 straight from the maximum with no way to get up to a 7. Now you can only have 5. What if instead, you get dropped 2 actions and you use double zanzoken to regain those actions and maintain the ability to have 7 actions max instead of being hard limited to 5.
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Post by Galactic King on Nov 23, 2024 16:30:20 GMT -5
Since this might be a separate request from one's I've posted previously, I would like to specifically request ways to add more quests to user-owned planets. Tokens or Zeni, either route would be appropriate, I think. Thanks! This would only be a good thing imo
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Post by Puar on Nov 23, 2024 16:30:52 GMT -5
Before I forget, Actions Hopefully we are moving toward 5 action base soon, but this isn't about that. I was thinking about us making lost actions (Stuns / First Post / Freezing, etc) be replenishable through techniques / items. How it works now is that if you are stunned you lose the 2 straight from the maximum with no way to get up to a 7. Now you can only have 5. What if instead, you get dropped 2 actions and you use double zanzoken to regain those actions and maintain the ability to have 7 actions max instead of being hard limited to 5. Just to add onto this: Make STs able to add an action that still conforms to the cap rules. So another resource to keep action balance there.
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