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Post by Galactic King on Sept 5, 2021 1:35:26 GMT -5
If you have an idea for a quest prompt, please post them here. Please use the below template. The quest should advance or reflect some form of lore or culture relating to the location, or it should just be a fun/entertaining and/or light-hearted prompt. Both are enjoyable. Please ensure the quest is not too similar to existing quests; for example, quests submitted for planet Vegeta should not involve fighting a Saiyan to prove your worth or exterminating a planet. Additionally, do not submit custom rewards alongside your quest. If you have an idea for an item or technique, please post it in the corresponding thread and link to it in your quest suggestion post for reference. The quest should not be tailored to the reward; rather, if there is a reward, the reward should be tailored to the quest. Rewards that are oversaturated such as "damage reduction" or "lowered ki cost" or "+% all stats", etc, will not be entertained. [b]Title:[/b] [b]Location:[/b] [b]Difficulty:[/b] [b]Description:[/b] The difficulty should match the prompt itself, not the task described by the prompt. By that I mean, if your prompt is "Defeat an android." That is a very hard task! You may be inclined to have the difficulty be "very hard." However... now somebody has to write thousands of words with only three words to go off of. On the other hand, if your prompt involves breaking into somebody's house to recover an important document needed to incriminate a politician- a reasonable person can write a fair amount of words with that. We definitely need quests, so don't be shy! It's just that the quest should add to the site in some way and not be done purely for ooc rewards. If your quest is added by me, you will be given a small bonus for helping the site
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Post by Goku Jr on Sept 5, 2021 23:25:21 GMT -5
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Post by Dr. Ghast on Sept 6, 2021 22:37:10 GMT -5
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Post by Pagoma on Jan 13, 2022 21:20:14 GMT -5
Title: Titans Attack! Location: Frieza Difficulty: Hard Description: All of the major cities on Planet Frieza have strong walls surrounding them, ten meters high and one meter thick. This helps keep out the dangerous wildlife such as the Ice Wolves and Sandguines. What many have forgotten though, is that the walls were originally built to keep out dangerous giants that are native to Frieza, known as Titans. No one has seen any Titans for more than fifty years, and most everyone believes them to be instinct. One day in Gelic City, a group of Titans break through the Eastern Wall and start wreaking havoc on the city. They vary in height from 5-10 meters tall and are incredibly strong. Assemble a team and stop the Titans, before they destroy the city! Reward: +1,000 Zeni, +100 All Stats, +6 RPC — Title: Rebuilding Gelic Location: Frieza Difficulty: Easy Description: The Titans are gone, for now, but Gelic City is left exposed to the dangers outside the city, since the Titans have destroyed part of the wall. Gather some of the Indentured Aliens of Gelic City and rebuild the wall, before Ice Wolves or other dangerous creatures make their way into the city! Reward: +400 Zeni, +30 All Stats, +2 RPC Requirement: Must have already completed the quest “Titans Attack!” — Title: Roshi’s Advanced Trial Location: Earth Difficulty: Hard Description: Master Roshi recognizes that you’re not his average student and deserve some higher level training. He welcomes you to a special one-on-one training session only open to his strongest students. When you arrive, Master Roshi hands you a list of tasks that you must complete. You are disappointed to see that the list looks more like a list of errands that includes (among other things) buying him dirty magazines, washing his dishes, and picking up his dry cleaning. Master Roshi promises that there’s a purpose behind each task. Reward: +800 Zeni, +6 DP, +80 All Stats, +6 RPC. Bonus: Roshi’s Nudie Magazine - May be read up to two times. When read, it lowers all of your Traits by -10 each, but increases your Stamina by +400. Requirement: Must have trained with Master Roshi for 2 weeks and must be over 75,000 PL. — Title: Cutting Out the Middleman [PTO] Location: Mortoseth Difficulty: Medium Description: For many years, Mortoseth has been exporting Mushrooms to Planet Frieza, where they are used to make Agaric. Master Frost sends you a message that he would like you to deliver Mushroom Extract to Frieza, so that it can be used to grow mushrooms closer to an Agaric Canning Factory. This will cut down on transit times and after all, time is Zeni. Reward: +500 zeni, +5 DP, +40 all stats, +5 RPC Bonus: Mushroom Extract — Title: Reinforcing The Grid - Gelic City [PTO] Location: Frieza Difficulty: Very Hard Description: After word has reached Lord Gelid that there wasn’t enough power to keep on the GIARC Facility and Canned Agaric Facility simultaneously, he recognizes that Gelic City’s power grid could use some revamping. In the Capital City of Planet Frieza, there’s an Alien who is a genius at electrical engineering. The only problem is that he is retired. Travel to Frieza’s capital and convince the Alien to come out of retirement to help Gelic City’s power grid. Reward: +1,000 Zeni, +8 DP, +100 All Stats, +12 RPC Bonus: Whichever “Additional Bonus Item” you did NOT choose in the Quest “Power Struggle - Gelic City”, is yours now. GIARC Facility: As per your new contract, the residents of the GIARC facility will craft for you. They can be used as a third build slot or inscript your gear. You do not have to purchase level 1 slots, but this service can be done only for you due to the terms of the contract. The inscripted gear cannot be sold. You must return to the planet to pick up the items they build or to receive the inscriptions they perform. This facility is located on Planet Frieza, but can be moved to a Dwarven Planet when you are granted access to this mechanic. Canned Agaric Factory: As per the Gelic contract, the alien refugees now work at the Canned Agaric Facility. Once per week, you can receive a free Canned Agaric. This gives +10 all stats to the user and leaves them feeling thirsty. You must return to the planet to pick up your Canned Agaric. This facility is located on Planet Frieza, but can be moved to a Dwarven Planet when you are granted access to this mechanic. Requirement: Must have completed the Quest “Power Struggle - Gelic City” and be a member of the PTO.
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Oolong
Grizzled Veteran
Posts: 640
Organization: Kelioux Scholars
Soul: Tri
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Post by Oolong on Mar 11, 2022 12:50:15 GMT -5
Outline: The Wrong Door Difficulty: Easy Bonus: +5 all traits
Her Best Friend Difficulty: Easy Bonus: +15 determination
Breeder’s Envy Difficulty: Easy Bonus: +15 determination
Fish Food: Difficulty: Easy Bonus: +15 intelligence
Hands Off Difficulty: Easy Bonus: +15 charisma
Who Left The Door Open? Difficulty: Hard Bonus: Kreacher - Prepared Item. After your adventures in JUTURNA, one of the creatures warms up to you and refuses to part from you. A metamorphic creature, it most commonly takes the form of something small so that it can easily be carried along on your adventures. Once per battle your kreacher gives 5% ki to you as a free action. (This is not considered a special ability.)
Mother May I Difficulty: Hard Bonus: Kreacher Upgrade: Special Ability: Distracten - Three times per battle your kreacher will momentarily distract your opponent so that you can switch targets as a free action. May only use one special ability per battle unless Kreacher is prepared using two slots.
Gloom Flowers Difficulty: Hard Bonus: Kreacher Upgrade: Special Ability: Impetum - Once per battle your kreacher can transform into a species of its choice and attack an opponent at the cost of one action. This auto inflicts either Burn, Poison, Blind, or Confusion to the target based on a 1d4 roll numbered in that order. May only use one special ability per battle unless Kreacher is prepared using two slots.
Mirror Mirror Difficulty: Very Hard Bonus: Kreacher Upgrade: Special Ability: Mimica - Once per battle your kreacher can mimic one advanced or fundamental technique used in battle at half effectiveness (rounded up) at the cost of the technique’s base actions. This attack cannot be charged or buffed in any way. May only use one special ability per battle unless Kreacher is prepared using two slots.
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Post by Galactic King on Mar 11, 2022 17:58:35 GMT -5
If those are for a user planet with the item that lets you make quests, can you post them under customs? If they aren’t, I’ll move the non-reward ones to the user planet cuz why not, and get back to you on the reward ones.
Shell Comment: I told him to post it here.
Revan Comment: All good, though that doesn't change that this is the wrong area to post it, he will still need to post it in the right area.
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Post by Pagoma on Mar 15, 2022 15:13:54 GMT -5
Title: The Void
Location: Yardrait
Difficulty: Very Hard
Description: Deep inside of Yardrait's largest dormant volcano, a seemingly bottomless cavern known only as "The Void" exists. Signs caution not to enter this area, but some brave adventurers have gone inside. Of the few who have returned, none will talk about what they saw. Lately, children inside of the volcano have been disappearing and The Void is suspected as the cause. You've been hired to enter The Void and find out who or what is taking these kids, and why.
Bonus: (Good/Neutral Alignment) Vial of Lava - Useable Item. When thrown at an opponent, the item causes a Critical Effect: Burn.
(Evil Alignment) Adrenochrome - Useable Item. Extracted from a child's adrenal gland. Increases Strength and Speed by +8% for the remainder of a battle.
Requirements:
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Title: Return to The Void
Location: Yardrait
Difficulty: Very Easy
Description: (Repeatable Quest) For reasons that are your own, you've decided to return to The Void once more.
Bonus: (Good/Neutral Alignment) Vial of Lava - Useable Item. When thrown at an opponent, the item causes a Critical Effect: Burn.
(Evil Alignment) Adrenochrome - Useable Item. Extracted from a child's adrenal gland. Increases Strength and Speed by +8% for the remainder of a battle.
Requirements: Must have completed Quest "The Void".
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Title: I Know Kung Fu [Shadowguard]
Location: Juno
Difficulty: Medium
Description: A member of the Shadowguard who lives on Juno is known for his technological inventions. You pay him a visit and he shares one of his newest creations with you: An Advanced Combat Simulator. This immersive experience helps you vigorously train, in a risk-free environment. Help your ally by helping to test out his creation, fighting against his simulated warriors.
Bonus: +1 Fighting Style Level
Requirements: Must be a member of Shadowguard
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Title: The Henchman Trials [PTO]
Location: Frieza
Difficulty: Hard
Description: A tournament is being held on Frieza where members of the PTO compete by showing off their most powerful henchman. But this isn't just a fighting tournament. There are also other challenges that your henchman must compete in.
Bonus: Boosts your henchman's stats by +500 All and +5%.
Requirements: Must be a member of the PTO and have an Officer or Underling.
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Title: Corner Store Heist
Location: Arlia
Difficulty: Easy
Description: While shopping at the convenience store, a group of robbers attempt to rob the cashier. You are far stronger than this group of thieves, but they have powerful blasters. What will you do?
Bonus: If you help the Cashier: +1 Alignment and Spoiled Milk - Useable Item. Lowers your target's Speed by 10% for their next two rounds.
If you don't: +500 Zeni
Requirements:
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Title: Face the Music
Location: Vegeta
Difficulty: Easy
Description: Your favorite rock band is coming to play a concert on Planet Vegeta and you’ve managed to get tickets! You desperately want to meet the band and get a photo with them.
Bonus: Autographed Photo - Adds +50 to your Charisma while in your Inventory. Unlocks “Face the Music, Part 2.”
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Title: Face the Music, Part 2
Location: Kanassa
Difficulty: Easy
Description: You enjoyed their last concert so much you’ve followed your favorite band to see them again, live on Planet Kanassa. You even scored some Backstage Passes from winning a contest. Have fun!
Bonus: Backstage Pass - Adds (an additional) +50 to your Charisma while in your Inventory. Unlocks “On the Road.”
Requirement: Must have previously completed the quest, “Face the Music”.
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Title: On the Road
Location: Namek
Difficulty: Medium
Description: You’re officially in the “Inner Circle” of your favorite Rock band and know them on a first name basis. Right before their next tour is scheduled to begin, they lost one of their roadies. The band calls you up and wants to know if you’d be interested in filling in? The tour starts tomorrow and hits four different planets!
Bonus: +600 Zeni and +50 Charisma. Unlocks “On the Road, Again”.
Requirement: Must have previously completed the quest, “Face the Music, Part 2.”
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Title: On the Road, Again
Location: Maverick
Difficulty: Medium
Description: Working as a roadie for your favorite Rock band was a once in a lifetime opportunity. Or so you thought. The band was so impressed with your ability to quickly move their heavy gear, they’ve asked if you could do another Tour. It leaves tomorrow and they’ll be playing five shows on five planets in a week!
Bonus: +750 Zeni and +50 Charisma.
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Title: Juno What I'm Saying?
Location: Juno
Difficulty: Easy
Description: A group of vandals won't stop breaking into the Keliouxian Shipyard at night. They keep vandalizing the new Ships. You've been hired to find out who is doing this and put a stop to it.
Bonus: A one-time discount of -25% off any one item in the Keliouxian Shipyard.
Requirements:
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Post by Pagoma on Apr 26, 2022 22:39:22 GMT -5
Title: A Dying Request (Shadowguard) Location: Ruins of Cauldron Difficulty: Medium Description: An elderly member of the Shadowguard has tasked you with fulfilling their final wishes. In exchange, they’ve agreed to gift you a special treasure. Reward: +200 All Stats, +800 Zeni, +100 EXP Additional Bonus: Hidden Bayonet - Attaches to any energy gun (doesn’t take an additional accessory slot). Once per battle, you may respond to a successful physical attack with a surprise DR 2 (does not use an action or a counter). Requirements: Must be a member of the Shadowguard.
Title: The Riches (Star Wolves) Location: Ruins of Cauldron Difficulty: Medium Description: A wealthy emissary makes an unexpected trip to the Ruins of Cauldron. They carry a valuable jewel with them that has caught your eye. While they aren’t particularly strong, they are well guarded. Swipe the jewel without anyone noticing. Reward: +200 All Stats, +800 Zeni, +100 EXP Additional Bonus: Riches (Level 2 Inscription) - Upgrades a Level 2 Fortune inscription so that instead of 50 Zeni per week, it yields 200 Zeni per week. Its name changes from “of Fortune” to “of Riches”. (Ex: Saiyan Boots of Riches). Requirements: Must be a member of the Star Wolves.
Title: Awaken the Beast (PTO) Location: Ruins of Cauldron Difficulty: Medium Description: You’ve decided to spend some one-on-one time training with your Officer. Frustrated with their progress, you push them harder than ever before, stirring a breakthrough inside of them. Reward: +200 All Stats, +800 Zeni, +100 EXP Additional Bonus: Officers may now use Beast Form (Power level must be 30,000 or higher). Requirements: Must be a member of the PTO and have an Officer.
Title: The Substitute (Scholars) Location: Ruins of Cauldron Difficulty: Medium Description: On a nearby moon, a history professor (who is a member of the Scholars) has fallen ill. Adel has asked you to step in, temporarily. But these students don’t seem very interested in history. They are much more interested in learning how to fight. Reward: +200 All Stats, +800 Zeni, +100 EXP Additional Bonus: Golden Bookmark - As long as this item is in your inventory, any time you read a book or scroll, it will have the added benefit of +25 All Stats (does not double with 2,000+ intelligence). Requirements: Must be a member of the Scholars.
Title: The Summoning (Fallen Empire) Location: Ruins of Cauldron Difficulty: Medium Description: In a deep state of meditation, you stumble into the astral realm where a renown Master is also present. They agree to train you for a short period of time. But first, you must complete their challenge. Reward: +200 All Stats, +800 Zeni, +100 EXP Additional Bonus: You may spend the appropriate SP to learn any single Master-specific technique, so long as your Alignment and Race allows. Requirements: Must be a member of the Fallen Empire.
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Post by Future Trunks on Sept 6, 2022 17:58:54 GMT -5
*** WIP - Reworking Quest Descriptions to fit on non-Earth worlds, adjusting reward proposition
Title: PIC, or it Didn't Happen Location: Earth Difficulty: Medium Description: Some time after you turned in the Peetzae Bounty in Metro West, you're contacted by a member of an occult group called the Preternatural Investigative Collective. They heard about your exploits against Metro West's local monster, and are hoping you're just the person they need to resolve a mysterious string of disappearances in the villages outside of the city proper.
Before they can share details about the case with you, though, they want to meet with you in person.
Upon arriving at their building in Metro West, you find the gate locked; in fact, when you try to simply hop or fly over the fence, you discover some sort of barrier prevents you from entering at all. A short man with the air of a butler emerges on the other side of the gates, and beckons you closer to him. He offers you a package, and informs you that inside you will find the previous Investigator's last known whereabouts, as well as a lump sum payment of 500 Zeni.
You've been hired by the P.I.C to track down your predecessor, the latest victim of the Disappearing Curse. The package directs you to a village in the mountains to the North of Metro West...
Requirements: Must have completed 'Beware the Peetzae'
Title: Haint that a Kick in the Head Location: Earth Difficulty: Hard Description: You found the last investigator, or at least some remnants of him, and then you did... Something? What did you do? I'd tell you, if you'd told me about it. Oh, well.
At any rate, the Preternatural Investigative Collective is impressed. They call you back to their headquarters and this time, you're able to pass through the invisible force field with ease. As you approach the front door, however, your vision blurs; instead of a courtyard, you now find yourself standing at at the entry way to a bizarre boardroom. All chairs are turned away from you, obscuring who or whatever occupies them, save for the head of the table. A frail man leans forward with his elbows on the table, his chin cupped between his hands, and grins up at you.
He calls himself Jack, and he asks you to try again. You realize that your evidence, whatever it may have been, is vanished. If it were a body, or clothes, a memory, or even the actual Investigator, live and in the flesh- no matter the case, it simply fades from the world, as though it were merely an illusion.
Jack tells you that that is precisely what it was; an illusion. You've been tricked by the evil spirit. He provides you with an array of magical devices to protect yourself. When you're prepared, head back to the village and find the Evil Spirit's layer. Jack assures you you'll know when you find the place.
Requirements: Must have completed 'PIC, or it Didn't Happen'. Unlocks 'Dealing in Devils'
Title: Dealing in Devils Location: Earth Difficulty: Very Hard Description: You've been called back to PIC HQ after some significant portion of time has passed- presumably, anyway.
Jack is impressed by your continuous use of the Looking Glass, and confiscates 10 feathers for himself and begins eating them. He then draws your attention to one of the chairs along either side of his table, and you notice that for the first time, it's turned towards you. In it sits a plain old human, save for the fact he's dressed up like a devil.
Jack introduces him as Man Devil, not to be confused with Devil Man. Man Devil is a prolific member of PIC; in fact, he's normally a much more serious individual who goes by the name Jack. Jack meets your eye and drops the act; Man Devil is the personified form of one third of Jack's soul. It turns out that Jack sold his soul to a Demon ten years ago in exchange for the powers that allow him to run PIC. In order to trick the demon, he's spent the past three years crafting Man Devil.
You're to deliver Man Devil to Hell for him. The catch is simple; the Demon expects all of Jack's soul. Meanwhile, Jack wants to reclaim Man Devil without losing his powers.
Requirements: Must have completed 'Haint that a Kick in the Head'.
Reward:
If you partner up with the Demon (sell Jack out) -2 Alignment
If you partner up with Jack (reclaim his soul) +2 Alignment
In either case, you also receive:
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Post by Pagoma on Oct 5, 2022 10:33:23 GMT -5
Suggestions for the new Prison Planet...
Title: The Lay of the Land Difficulty: Easy Description: You've found yourself on this Prison Planet, but what is this place? And why can't you escape it? Explore anything and everything you can to gain a better understanding of a place that very few have ever even heard of. Bonus: +300 Zeni, +2 DP, +30 all stats, +2 RP Credits
Title: It's Not Working Out Difficulty: Easy Description: Time on the Prison Planet passes slowly. To keep yourself busy, you decide to check out the Gym you've heard about. Inside, there is exercise equipment like you've never seen before. You might as well pass the time with some exercise, right? Bonus: +300 Zeni, +2 DP, +250 Strength OR +250 Speed, +2 RP Credits
Title: The Ring of Power Difficulty: Medium Description: The prisoners of the Prison Planet have gotten together and built a fighting ring for sparring. To mark the occasion, it's been decided that a fight will be held. Two fighters start in the ring and one only gets replaced when they cannot continue. One fighter faces dozens of warriors without fail, and now it's your turn.. Will you be the one to bring him down? Bonus: +500 Zeni, +5 DP, +60 all stats, +5 RP Credits, +1 Fighting Style Level (Counts as 1 of your Spars for the week)
Title: The Changeling Master's Trial Difficulty: Medium Description: After finding the Changeling Master on the Prison Planet, he decides to teach you a very Evil, special technique. Bonus: +500 Zeni, +5 DP, +100 all stats, +5 RP Credits, +8 SP, + one free Evil-Only technique Requirement: You must have previously completed two weeks of Master Training on the Prison Planet with the Changeling
Title: The Locksmith Difficulty: Hard Description: You are approached by an elderly man you learn is an expert in the skill of picking locks. He wants to help a friend of his break out of a maximum security holding area, but needs some "muscle". He'll break the locks, you break the guards. Bonus: +800 Zeni, +6 DP, +90 All Stats, +6 RP Credits, & Unbreakable Lock - This item may be attached to any one Normal or Quest item. If said item gets stolen, the one who took it must use (2) Build slots and (2) Weeks to "pick the lock" before they can use the item in any way. Item gets renamed with the tag [Locked] at the end of it. For instance, Saiyan War Gloves [Locked].
Title: Making Friends Difficulty: Hard Description: There are many other criminals confined to the Prison Planet. You might as well make some friends. In this process, you explain to someone the hatred you have for a certain group or individual, and how you'd love to make them... disappear. If you're convincing enough, your new friends might be willing to support this effort in some way. Bonus: +800 Zeni, +6 DP, +90 All Stats, +6 RP Credits. On any active or new Bounty, an additional 1,000 Zeni will be added, free of charge. You must make this known where the Bounty is declared, with a link to your RP Report. Requirement: Must have License to Kill
Title: Secret Assassin Difficulty: Very Hard Description: One of the other prisoners of the Prison Planet has been picking on the little guys, and they've banded together to put a Bounty on him. He's bigger and stronger than you though, so it won't be as easy as fighting him. You'll have to befriend him, earn his trust, and when his guard is dropped - hatch your plan. Bonus: +1,200 Zeni, +7 DP, +2 SP, +125 all stats, +7 RP Credits, & Prison Shank - This item is equipped as an Accessory. It may be equipped with one other item in the same slot, as long as it doesn't exceed the 2-item cap. This hidden makeshift knife may be used once per battle to inflict a DR 1 Weapon Attack that immediately causes CE: Poison. It cannot be blocked or dodged. Takes 1 action.
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Post by Shell on Dec 3, 2022 13:15:37 GMT -5
Added: The Guardian's Trial, The Reverse Side, The Kassack Stampede, The Lay of the Land, It's Not Working Out, The Ring of Power, The Changeling Master, The Locksmith, The Secret Assassin
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Odium
Junior Member
Posts: 24
Race: Human
Status: Contact Me
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Post by Odium on Jul 2, 2023 18:29:13 GMT -5
Title: To know oneself Location: Earth Difficulty: Easy Description: You were minding your own business when suddenly a thought came to your mind: "You are weak." Whether or not you pay heed to it, it remains sustained in your intellect. You give it thought and realize the thought seems good, and you set aside a moment to consider it, then come to the conclusion you aren't sure if this is really a good thought or not. The thought of being weak bothers you, while you don't know what to make of it. You decide to go on a quest of self-discovery by taking a one day retreat to the lone wilderness somewhere on Earth to meditate on this thought to consider your weaknesses, whether this thought be true or false, or perhaps a sign of mental illness of some sort. Still. Are you weak, and how so? You're quest is to find out your weaknesses in order to know yourself better... and where that path leads, only the humble can walk and derive good from them.
If you uncover your weaknesses, even one: Gain +1 intellect. If you decide to do something about your weaknesses: Gain +1 determination.
If your journey leads towards humility and deriving good from your weaknesses that lead to self-improvement: +1 alignment;
If your journey leads towards pride and rejecting any weaknesses you uncover by denying the truth, even to the delusion you have no weaknesses: -1 alignment.
Regular quest rewards apply.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 23, 2023 11:01:01 GMT -5
Title: Assassin in Training Location: Frieza Difficulty: Very Hard: +1,200 Zeni, +7 DP, +2 SP, +125 all stats, +7 RP Credits Description: As a Brute of the PTO, you have been working tirelessly to reach the rank of Enforcer. Regardless of your skills, it seems that every time you have tried to rise through the ranks, another issue emerges, halting your progress. Thankfully, an opportunity presents itself that allows for your skills to be truly recognized by the right people. You are approached by an Enforcer who gives you a task. Praetor Tillo's son, Allium, has been wreaking havoc and placing shame upon the family name. Allium's actions have reflected poorly upon Tillo, and the Praetor wishes to have his son removed - permanently. Kill the PTO Grunt and do it discreetly - and you will be rewarded generously Bonuses: - Kill Allium and receive 1000z and alignment of -2
- Hide Allium on a different planet, receive cash prize of 1000z from Allium, +2 alignment
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Post by Dr. Ghast on Sept 16, 2023 19:47:45 GMT -5
Title: Stance your ground Location: Outer Space Difficulty: Epic Description:
You've heard of a massive warrior's tournament being held in the deep reaches of outer space, this is possibly the best opportunity to display how powerful you truly are. However, beware of the fact that this tournament will most likely be crowded with the best of the best among the warriors in the universe and possibly even beyond.
Rewards: +1,700 Zeni, +8 DP, +3 SP, +150 all stats, +8 RP Credits Bonus: Custom Stance: A special stance tailored to your particular fighting style. Upon using this stance you may either add 15% to two of your stats for the rest of your turn OR add +1DR to your custom techniques for the rest of your turn [does not break cap]. Can only be used once per battle. Does not take up a stance slot.
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