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Post by Pan on Jan 26, 2024 20:05:03 GMT -5
my current cs isnt even a month old. i had a full tech list on korra within 20 updates our system of technique limits proves you wrong though it genuinely takes closer to 50 updates to fully learn a technique list and thats assuming you arent farming for sp please, everyone in the thread agrees on this and you are wrong. i dont need to look to know your korra does not have a full tech list at 20 updates i'm not saying a full tech list. i'm saying a well rounded tech list. Here is korra at 40 updates. Again, i'd like to know where you are getting above 10 advance, cuz i'll change my plans around.
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Post by Pan on Jan 26, 2024 20:06:35 GMT -5
my current cs isnt even a month old. i had a full tech list on korra within 20 updates Yea nah I gotta agree with Nappa. A full competitive tech list isn't just your basic fundies/advanced/finishers. A full tech list includes fully mastered fundies, fully mastered advanced, multiple finishers, and several special techniques among others. And this doesn't get into all the items/Fighting Style/Passives you need to level up to be competitive too. Your Korra also didn't have a full tech list. You didn't fully master your fundies, didn't master a single advanced tech (or learn all of your advanced), had 0/3 Rushes, and only one finisher. I just think there's so much more that people need to focus on their character getting than farming for techs, like equipment and items and transformation regulations among other things. isn't that part of the point? do we expect new players to be at the top of the list in 6 months?
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Post by Seven on Jan 26, 2024 20:14:54 GMT -5
Yea nah I gotta agree with Nappa. A full competitive tech list isn't just your basic fundies/advanced/finishers. A full tech list includes fully mastered fundies, fully mastered advanced, multiple finishers, and several special techniques among others. And this doesn't get into all the items/Fighting Style/Passives you need to level up to be competitive too. Your Korra also didn't have a full tech list. You didn't fully master your fundies, didn't master a single advanced tech (or learn all of your advanced), had 0/3 Rushes, and only one finisher. I just think there's so much more that people need to focus on their character getting than farming for techs, like equipment and items and transformation regulations among other things. isn't that part of the point? do we expect new players to be at the top of the list in 6 months? Nah the time wall is just absurd. I'm battling Ember now and she's 600k with her only Power Up being Power Up. Nappa is right there in PL with her and he has 0 Master Advanced techs and he still hasn't checked off the techniques from his build that he made for himself 8 months ago. The game completely undercuts itself at times with silly time walls imo.
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Post by Cell on Jan 26, 2024 21:38:25 GMT -5
isn't that part of the point? do we expect new players to be at the top of the list in 6 months? Nah the time wall is just absurd. I'm battling Ember now and she's 600k with her only Power Up being Power Up. Nappa is right there in PL with her and he has 0 Master Advanced techs and he still hasn't checked off the techniques from his build that he made for himself 8 months ago. The game completely undercuts itself at times with silly time walls imo. It doesn’t help tho that there’s 15 fundie slots, more for others, when there’s like 5 unique fundies. And you need to learn 15 to learn your advanced
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Post by Goku on Jan 26, 2024 22:38:01 GMT -5
I like the idea of allowing up to 50 SP in techs being learned per week actually.
At the standard cost of 17 SP per week (with no SP reducers) you can learn two advanced per week, which isn't bad. You can't really overhaul your tech list in a single update, which is the whole reason a cap on techniques per week was put in place.
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Nappa
Roleplay Guide
Posts: 492
Organization: Saiyan Empire
Race: Saiyan
Status: Contact Me
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Post by Nappa on Jan 27, 2024 1:33:41 GMT -5
our system of technique limits proves you wrong though it genuinely takes closer to 50 updates to fully learn a technique list and thats assuming you arent farming for sp please, everyone in the thread agrees on this and you are wrong. i dont need to look to know your korra does not have a full tech list at 20 updates i'm not saying a full tech list. i'm saying a well rounded tech list. Here is korra at 40 updates. Again, i'd like to know where you are getting above 10 advance, cuz i'll change my plans around. im not gonna tell you how to get over 10 advanced, cuz theres a bunch of ways to do it, some easier than others. just glance at the character sheets of anybody who's been active for a while and count how many advanced techniques they have. im not even gonna min/max my build but i should have like a dozen or so advanced by the time i'm done its just the reality of the situation is a fully loaded tech list is a ridiculous amount of techs that takes a ridiculous amount of time to fill out and we could just... not have that
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Post by Turles on Jan 27, 2024 2:23:15 GMT -5
our system of technique limits proves you wrong though it genuinely takes closer to 50 updates to fully learn a technique list and thats assuming you arent farming for sp please, everyone in the thread agrees on this and you are wrong. i dont need to look to know your korra does not have a full tech list at 20 updates i'm not saying a full tech list. i'm saying a well rounded tech list. Here is korra at 40 updates. Again, i'd like to know where you are getting above 10 advance, cuz i'll change my plans around. Have a look at the advanced and finisher pages and looks for things that won't take up a slot when certain conditions are met.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 27, 2024 2:39:54 GMT -5
Anyway back on topic - could this be something that could be implemented before a patch?
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Post by Pan on Jan 27, 2024 9:01:12 GMT -5
i'm not saying a full tech list. i'm saying a well rounded tech list. Here is korra at 40 updates. Again, i'd like to know where you are getting above 10 advance, cuz i'll change my plans around. Have a look at the advanced and finisher pages and looks for things that won't take up a slot when certain conditions are met. ah THAT makes sense. i thought he was saying 15 advance slots. i'm tracking now
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Post by Shell on Jan 27, 2024 11:03:36 GMT -5
I can be on board with 50 SP or 2 Techs per Update limit. Not including Weapon techs.
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Post by Seven on Jan 27, 2024 21:53:02 GMT -5
Yea let's go ahead and hot fix this rq I'll volunteer to get the ball rollin'
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Post by Alex on Jan 28, 2024 10:05:47 GMT -5
The limit isn't because Jordan revamped his entire tech list. The limit is supposed to be representative of the time it is taking your character to actually learn the technique IC. It's not a meta reason. I don't think I necessarily agree with you here. You are saying that the fact he has not been able to complete his build in 8 months is bad. However, the game has been running for over 20 years. What is 8 months in that time? Time on the game and longevity is something that is built into it for a reason. It is to incentivize you building your character over years. Part of the reason for "time walls", in addition to what I just described above as the IC reason, is that it also is supposed to keep it so you have things to do while playing for years and years and years. Otherwise people get bored, swap characters, get bored, and quit because there's nothing left to accomplish. True OG's will remember that before I invented the SP system, learning techniques actually just took time. Here is a screenshot from 2007:
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Post by Seven on Jan 28, 2024 12:52:11 GMT -5
The limit isn't because Jordan revamped his entire tech list. The limit is supposed to be representative of the time it is taking your character to actually learn the technique IC. It's not a meta reason. I don't think I necessarily agree with you here. You are saying that the fact he has not been able to complete his build in 8 months is bad. However, the game has been running for over 20 years. What is 8 months in that time? Time on the game and longevity is something that is built into it for a reason. It is to incentivize you building your character over years. Part of the reason for "time walls", in addition to what I just described above as the IC reason, is that it also is supposed to keep it so you have things to do while playing for years and years and years. Otherwise people get bored, swap characters, get bored, and quit because there's nothing left to accomplish. True OG's will remember that before I invented the SP system, learning techniques actually just took time. Here is a screenshot from 2007: View Attachment50 SP limit is learning 2 advanced per week instead of 1.
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Post by Alex on Jan 28, 2024 14:01:15 GMT -5
It's not just about advanced techs though.
I could go train with Roshi and learn Wolf Fang Fist, Shiyoken, Illusion Wolf, Energy Charger, and 3 fundamentals all in one week.
vs the current system where I would have to pick one of those to learn, or 2 fundamentals.
So you are speeding up the tech process by a factor of about 5x with this proposed change.
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Post by Seven on Jan 28, 2024 14:07:05 GMT -5
It's not just about advanced techs though. I could go train with Roshi and learn Wolf Fang Fist, Shiyoken, Illusion Wolf, Energy Charger, and 3 fundamentals all in one week. vs the current system where I would have to pick one of those to learn, or 2 fundamentals. So you are speeding up the tech process by a factor of about 5x with this proposed change. Then a factor of 2x or 3x should be more reasonable imo which was the goal with the SP limit. Speed up the process without overdoing it.
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